pz-icon-maker 1.0.0
Render Project Zomboid 3D item models into inventory icons that look like they belong in
the game. Standalone: no Project Zomboid instance, no Blender, no Python.
Install
- Download
pz-icon-maker-1.0.0-win-x64.zipbelow and unzip it. - Run
pz-icon-maker.exe, pick a mod folder. - Click Game folder… once and point it at your Project Zomboid install, so vanilla
assets that mods reuse can resolve.
pz-icon-maker-cli.cmd in the same folder is the headless CLI.
What it does
- Matches the game's look — the isometric icon camera, the item shader (flat ambient +
one key light, alpha cutout, no shadows), and the left-handed mesh convention are all
reproduced offline. - Resolves assets by path, from the mod's own item/model scripts, exactly as the game
does. Mods can use any subfolders; nothing is matched by filename. - Weapon attachments — render an item fully assembled, e.g. a bicycle with wheels,
chain, pedals, basket and crate, or a sidecar with an animal in it. - Live preview at 32/64/128/256/512, all at true 1:1, over an adjustable backdrop.
Tune angle, framing and lighting; overrides save to the mod'sicons.config.json. - Batch generate one icon or a whole mod, at any sizes, into the mod as
Item_<icon>.pngor into any folder as<icon>_<size>.pngfor posters and promo art. .xmeshes are converted automatically via a bundled assimp.
Notes
- Windows x64. Rendering uses the GPU through a hidden window, so it needs a desktop
session; it is "headless" in the sense of no game and no visible UI, not a display-less
server. - Cross-mod parts (a part whose texture lives in another mod) resolve by adding that mod's
folder todefaults.extraRootsinicons.config.json. - Unsigned binary, so Windows SmartScreen will warn on first run.
GPL-3.0-or-later. Unofficial fan tool, not affiliated with The Indie Stone. Ships no game assets.