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v0.1.0

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@Alexbeav Alexbeav released this 14 Sep 20:12

Suikoden II v0.1.0 (Wave 4 owned-input setup kit)

You supply your own SLUS-00958 disc image (Redump CUE/BIN, or a CHD of the same dump) and your own SCPH-1001 (USA) BIOS dump. First-run setup generates and compiles the game on your machine. No disc, BIOS, generated game code, or save is included.

Package File SHA-256
Windows x64 suikodenii-0.1.0-windows-x64.zip c83d77c076476e0360a91f70d05d802fc6decb77bcd92c5df7bd89a5e78dcf7a
Linux x64 suikodenii-0.1.0-linux-x64.zip f6cfd38bb4f9dca498e26d16dd7ccf1fb4605eadf92944b91711d3de4cd4c08f
macOS Apple Silicon suikodenii-0.1.0-macos-arm64.zip 5bcc68a2bdd4c7b2878e8e614dbe36b1fa8612a24aa3fb23995f1a122ae70e4e
macOS Intel suikodenii-0.1.0-macos-x64.zip 38f6d16e51b005c724eaa34498e72d657d42c8cbaafc61b54b165192d4191fc4

RELEASE-MANIFEST.json and SHA256SUMS.txt bind the exact packages. Source: commit c88ef520334c12bf8f5c54725a9c846203ba9d66.

Setup: extract the ZIP for your system into a writable folder, start Suikoden_II (.exe on Windows), select your disc image and BIOS in the wizard, choose Generate & rebuild. Windows downloads the portable build tools; Linux and macOS need CMake, Ninja, Python 3, and a C/C++ compiler on PATH.

Verified on this exact Windows package: clean-extract setup, generation, compilation of the normal and diagnostic builds, marker toggle, headless start (1815 guest frames), diagnostics collector. All four packages passed the archive, payload, and native generator checks in CI. Not verified: gameplay on these packages, native Linux/macOS setup and gameplay; macOS builds are ad-hoc signed, not notarized. Play testing of the private builds this kit derives from is recorded in the README's Status section, with the known issues.

Diagnostic mode: create an empty diagnostic-mode.txt next to Suikoden_II (or run Suikoden_II --diagnostic), reproduce the problem, then run Suikoden_II --collect-diagnostics and attach the resulting diagnostics-<date>.zip to a GitHub issue here.

Framework: psxrecomp (pinned fork commit in the psxrecomp submodule); launcher: recomp-ui (pinned in recomp-ui). Developed with AI assistance; Alex tests the game and makes release decisions. The original game and its trademarks belong to their respective owners.