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Renderer

This is a 3D realtime rendering framework written in rust using the Vulkan API.

Features

Only supports graphic subpasses

It currently supports multiple subpasses and render passes as long as they do not depend on each other. I am currently rewriting that part of the code to support subpass and renderpass dependencies.

Future plans

  • Generating the SubpassPiplineStates using the frame graph currently being developped
  • Adding support for instanced meshes
  • Adding support for Compute operations
  • Reducing the ammount of boilerplate required for a basic application
  • Adding support for hardware Ray Tracing

Screenshots

Screenshot from the example: Screenshot of the window created from the example

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A real-time 3D graphics renderer written in rust using the Vulkan API

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