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  1. UnityOcclusionPerTriangleGPU UnityOcclusionPerTriangleGPU Public

    Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles

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  2. ArtOfDamping ArtOfDamping Public

    Damping is the art of mathematical motion. Its purpose is to create a transition, over time, from one value to another. A lot of things depend on good damping. Camera, animation, movement, colors, …

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