v0.2.0 - Training mode polish, combo announcements, VS screen and more
What's new
Training mode
- Drive gauge / vitality / SA sliders now announce every value edit, including 0 and 1, and the initial value read on focus is the real on-screen value.
- Attack Data combos are announced when the combo actually ends (tracked through the on-screen hit counter), as "{damage}. {hits} hits". No more mid-combo or first-hit reads.
- Reversal slot strips read slot number, assigned move, on/off state, count and delay, and follow the selected reversal tab.
- Guide texts fill in the button glyphs the screen reader cannot see, using your actual bindings (keyboard or controller).
- Character-specific settings, shortcuts and sub-lists are readable.
Menus and screens
- VS screen reads "P1 vs P2. Stage" in the right order (CPU level included).
- Extreme Battle rule/gimmick settings with their tooltips.
- CFN fighter profile values are read with labels (league points, play time, favorite mode).
- Daily tournament tabs and content lists, replay rows, friends list.
- Key config: real input names, input test screen, save popups, control-type tooltips.
- First-boot setup flow (language, Capcom ID, subtitles) and arcade story subtitles.
- Title screen prompt now names the inputs that actually work: X on keyboard, A on Xbox, Cross on PlayStation.
Fixes
- Fast menu navigation no longer swallows row announcements.
- Many stale-state bugs after reopening menus.
Install
Extract the zip into the Street Fighter 6 game folder (merge folders). Requires .NET Desktop Runtime 10 x64 and a screen reader (NVDA/JAWS). See README.txt inside the zip.
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