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v0.2.0 - Training mode polish, combo announcements, VS screen and more

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@Ali-Bueno Ali-Bueno released this 12 Jun 22:24
· 39 commits to main since this release

What's new

Training mode

  • Drive gauge / vitality / SA sliders now announce every value edit, including 0 and 1, and the initial value read on focus is the real on-screen value.
  • Attack Data combos are announced when the combo actually ends (tracked through the on-screen hit counter), as "{damage}. {hits} hits". No more mid-combo or first-hit reads.
  • Reversal slot strips read slot number, assigned move, on/off state, count and delay, and follow the selected reversal tab.
  • Guide texts fill in the button glyphs the screen reader cannot see, using your actual bindings (keyboard or controller).
  • Character-specific settings, shortcuts and sub-lists are readable.

Menus and screens

  • VS screen reads "P1 vs P2. Stage" in the right order (CPU level included).
  • Extreme Battle rule/gimmick settings with their tooltips.
  • CFN fighter profile values are read with labels (league points, play time, favorite mode).
  • Daily tournament tabs and content lists, replay rows, friends list.
  • Key config: real input names, input test screen, save popups, control-type tooltips.
  • First-boot setup flow (language, Capcom ID, subtitles) and arcade story subtitles.
  • Title screen prompt now names the inputs that actually work: X on keyboard, A on Xbox, Cross on PlayStation.

Fixes

  • Fast menu navigation no longer swallows row announcements.
  • Many stale-state bugs after reopening menus.

Install

Extract the zip into the Street Fighter 6 game folder (merge folders). Requires .NET Desktop Runtime 10 x64 and a screen reader (NVDA/JAWS). See README.txt inside the zip.

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