v0.3.0 - Matchmaking opponent info, command list per control type, training & arcade readouts
Install: download SF6Access.zip, extract everything into your Street Fighter 6 folder (merge folders). Needs .NET Desktop Runtime 10 (x64) and a screen reader (NVDA recommended). See README.txt.
Training
- Stage select BGM selection (Q/E) is announced.
- Reversal submenu reads (move lists + category tabs incl. the Super Art tab); the freeze/cursor fight is gone.
- Reversal slots read number, assigned move (or Empty), on/off and delay.
- Reversal "Delay Settings" (R) reads the frame value on left/right.
- CPU Level is read and updated on left/right when a player is set to CPU.
- Frame data (startup/total/advantage) is announced on move performed, respecting its display option.
- Frame data and Attack Data respect their Screen Display toggles; frame data no longer leaks into replays.
- Combo trials no longer re-read the recipe mid-combo or double up the attack-data damage.
- Vitality / Super Art gauge values read correctly when scrolling.
Arcade
- Game settings menu values announced on left/right.
- Stage results, bonus stage (car crush) results, and ending artwork cards are announced.
Battle
- Round winner is no longer announced for the wrong side.
- Opponent rank (tier + division, or Master rating) is announced on the ranked VS screen.
- Extreme Battle rule banner + objective list announced, with progress per step.
Command list
- Reads the inputs for the control type actually selected (Classic/Modern), following the input-type tab; it used to always read Classic.
Online & rooms
- Room search options no longer swapped; search-by-name/code dialogs read fully.
- Notifications/mailbox and replay-info menu read.
- "Opponent found! Accept the match?" screen reads the prompt + opponent connection (WiFi/Cable + signal 0-5).
- "Match cancelled" announced when that screen closes without a match starting.
- Experimental: the rank-up / promotion screen (Bronze, Silver, Gold...) is announced. Untested in a real rank-up — please report if it misreads.
Rewards & misc
- Cosmetic/reward unlock toasts, reward-claim dialog, and credits/staff roll are read.
- Fixed navigation lag in Fighting Ground / online menus.
Full details in CHANGELOG.md.