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v0.3.0 - Matchmaking opponent info, command list per control type, training & arcade readouts

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@Ali-Bueno Ali-Bueno released this 15 Jun 22:07
· 16 commits to main since this release

Install: download SF6Access.zip, extract everything into your Street Fighter 6 folder (merge folders). Needs .NET Desktop Runtime 10 (x64) and a screen reader (NVDA recommended). See README.txt.

Training

  • Stage select BGM selection (Q/E) is announced.
  • Reversal submenu reads (move lists + category tabs incl. the Super Art tab); the freeze/cursor fight is gone.
  • Reversal slots read number, assigned move (or Empty), on/off and delay.
  • Reversal "Delay Settings" (R) reads the frame value on left/right.
  • CPU Level is read and updated on left/right when a player is set to CPU.
  • Frame data (startup/total/advantage) is announced on move performed, respecting its display option.
  • Frame data and Attack Data respect their Screen Display toggles; frame data no longer leaks into replays.
  • Combo trials no longer re-read the recipe mid-combo or double up the attack-data damage.
  • Vitality / Super Art gauge values read correctly when scrolling.

Arcade

  • Game settings menu values announced on left/right.
  • Stage results, bonus stage (car crush) results, and ending artwork cards are announced.

Battle

  • Round winner is no longer announced for the wrong side.
  • Opponent rank (tier + division, or Master rating) is announced on the ranked VS screen.
  • Extreme Battle rule banner + objective list announced, with progress per step.

Command list

  • Reads the inputs for the control type actually selected (Classic/Modern), following the input-type tab; it used to always read Classic.

Online & rooms

  • Room search options no longer swapped; search-by-name/code dialogs read fully.
  • Notifications/mailbox and replay-info menu read.
  • "Opponent found! Accept the match?" screen reads the prompt + opponent connection (WiFi/Cable + signal 0-5).
  • "Match cancelled" announced when that screen closes without a match starting.
  • Experimental: the rank-up / promotion screen (Bronze, Silver, Gold...) is announced. Untested in a real rank-up — please report if it misreads.

Rewards & misc

  • Cosmetic/reward unlock toasts, reward-claim dialog, and credits/staff roll are read.
  • Fixed navigation lag in Fighting Ground / online menus.

Full details in CHANGELOG.md.