Accessibility update for Street Fighter 6. Mostly training, the Rewards / Fighting Pass screens, and online rooms.
Training
- Recording / playback slots now read their slot number and data as you navigate them (slot number reads correctly, 1 to 8).
- Reversal special moves announce their strength variant (Light / Medium / Heavy / Overdrive) and re-read it on left/right.
- Music player / BGM menu reads the playlist tab (All / Playlist 1-5) and the focused track as you move.
- Music player playlist edit window (T) reads the focused track and which side you are on.
- Character-specific (unique) settings list reads each row (character, setting and value); changing a value reads only the new value.
Rewards / Fighting Pass
- The Rewards screen reads as you navigate: the tab (Fighting Pass / Challenge / Kudos / Master Pass) and the focused row of each tab.
- Battle Pass rewards announce name, Free/Premium, and claimed status.
- Item preview reads the item name, description and action button (incl. premium purchase options).
- The "reissue Fighting Pass" warning dialog and the shop purchase dialog are read.
Online & rooms
- Custom room join / invitations screen now reads each room row as you navigate it — room name, the room master / who invited you, entrant count, room ID code and the rule string — not just the tabs. (The earlier attempt read nothing; now fixed and confirmed working, including with a single invitation.)
Direct download: https://github.com/Ali-Bueno/sf6Access/releases/latest/download/SF6Access.zip
As always, if a menu isn't read properly, press F8 in game to generate a dump and send it my way.