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v0.3.5 - Training slots & music, Rewards/Fighting Pass, custom room invitations

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@Ali-Bueno Ali-Bueno released this 16 Jun 17:59
· 4 commits to main since this release

Accessibility update for Street Fighter 6. Mostly training, the Rewards / Fighting Pass screens, and online rooms.

Training

  • Recording / playback slots now read their slot number and data as you navigate them (slot number reads correctly, 1 to 8).
  • Reversal special moves announce their strength variant (Light / Medium / Heavy / Overdrive) and re-read it on left/right.
  • Music player / BGM menu reads the playlist tab (All / Playlist 1-5) and the focused track as you move.
  • Music player playlist edit window (T) reads the focused track and which side you are on.
  • Character-specific (unique) settings list reads each row (character, setting and value); changing a value reads only the new value.

Rewards / Fighting Pass

  • The Rewards screen reads as you navigate: the tab (Fighting Pass / Challenge / Kudos / Master Pass) and the focused row of each tab.
  • Battle Pass rewards announce name, Free/Premium, and claimed status.
  • Item preview reads the item name, description and action button (incl. premium purchase options).
  • The "reissue Fighting Pass" warning dialog and the shop purchase dialog are read.

Online & rooms

  • Custom room join / invitations screen now reads each room row as you navigate it — room name, the room master / who invited you, entrant count, room ID code and the rule string — not just the tabs. (The earlier attempt read nothing; now fixed and confirmed working, including with a single invitation.)

Direct download: https://github.com/Ali-Bueno/sf6Access/releases/latest/download/SF6Access.zip

As always, if a menu isn't read properly, press F8 in game to generate a dump and send it my way.