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19 changes: 16 additions & 3 deletions Framework/GUISupport/src/FrameworkGUIDevicesGraph.cxx
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,7 @@ const static ImColor OUTPUT_SLOT_COLOR = {150, 150, 150, 150};
const static ImVec4& ERROR_MESSAGE_COLOR = PaletteHelpers::RED;
const static ImVec4& WARNING_MESSAGE_COLOR = PaletteHelpers::YELLOW;
const static ImColor ARROW_COLOR = {200, 200, 100};
const static ImColor ARROW_SELECTED_COLOR = {200, 0, 100};
const static ImU32 GRID_COLOR = ImColor(200, 200, 200, 40);
const static ImColor NODE_BORDER_COLOR = {100, 100, 100};
const static ImColor LEGEND_COLOR = {100, 100, 100};
Expand Down Expand Up @@ -459,12 +460,20 @@ void showTopologyNodeGraph(WorkspaceGUIState& state,
displayGrid(show_grid, offset, draw_list);

// Display links
draw_list->ChannelsSetCurrent(0); // Background
for (int link_idx = 0; link_idx < links.Size; link_idx++) {
draw_list->ChannelsSetCurrent(0); // Background
NodeLink* link = &links[link_idx];
auto color = ARROW_COLOR;
auto thickness = ARROW_THICKNESS;
if (link->InputIdx == node_selected || link->OutputIdx == node_selected) {
auto foregroundLayer = (nodes.Size + 1) * 2 + 1;
draw_list->ChannelsSetCurrent(foregroundLayer);
color = ARROW_SELECTED_COLOR;
thickness = thickness + 2;
}
ImVec2 p1 = offset + NodePos::GetOutputSlotPos(nodes, positions, link->InputIdx, link->InputSlot);
ImVec2 p2 = ImVec2(-3 * NODE_SLOT_RADIUS, 0) + offset + NodePos::GetInputSlotPos(nodes, positions, link->OutputIdx, link->OutputSlot);
draw_list->AddBezierCurve(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, ARROW_COLOR, ARROW_THICKNESS);
draw_list->AddBezierCurve(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, color, thickness);
}

// Display nodes
Expand Down Expand Up @@ -567,7 +576,11 @@ void showTopologyNodeGraph(WorkspaceGUIState& state,
auto pp1 = p1 + offset + NodePos::GetInputSlotPos(nodes, positions, node_idx, slot_idx);
auto pp2 = p2 + offset + NodePos::GetInputSlotPos(nodes, positions, node_idx, slot_idx);
auto pp3 = p3 + offset + NodePos::GetInputSlotPos(nodes, positions, node_idx, slot_idx);
draw_list->AddTriangleFilled(pp1, pp2, pp3, ARROW_COLOR);
auto color = ARROW_COLOR;
if (node_idx == node_selected) {
color = ARROW_SELECTED_COLOR;
}
draw_list->AddTriangleFilled(pp1, pp2, pp3, color);
draw_list->AddCircleFilled(offset + NodePos::GetInputSlotPos(nodes, positions, node_idx, slot_idx), NODE_SLOT_RADIUS, INPUT_SLOT_COLOR);
}
for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++) {
Expand Down