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SimonAlteruna edited this page Mar 23, 2023
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Primary namespace for Alteruna Multiplayer
| AttributesSync | Synchronize methods and fields using attributes. |
| AttributesSync.SynchronizableField | Synchronise target field. |
| AttributesSync.SynchronizableMethod | Synchronise target Method. |
| Avatar |
Avatar is used to represent a player in a Room. |
| Bucket | Class Bucket is a collection of players used to define NetLOD behaviour. |
| BucketBehavior | |
| CommunicationBridge | |
| CommunicationBridgeUID | Holds references and methods for communications with active Multiplayer and UID components. |
| Encryption | |
| Endpoint | |
| InputSynchronizable | Synchronize inputs (255 buttons and 255 axis maximum) The input vales will update on this and other clients simultaneously. |
| InterpolationTransformSynchronizable | |
| Lockable | |
| Multiplayer | The component Multiplayer gives access to all functionality and communication for Alteruna Multiplayer. |
| NameGenerator | Class NameGenerator generates names from a random animal and adjective. |
| ProcedureParameters | Parameters containing data to be sent together with Remote Procedure Calls. |
| Reader | Class Writer is used to write data to be sent to other Users through a Synchronizable. |
| Rigidbody2DSynchronizable |
Rigidbody2DSynchronizable is a Synchronizable that synchronizes the state of a Rigidbody2D component. |
| RigidbodySynchronizable | Control and synchronizes an object's position through physics simulation. |
| Room | |
| Service | |
| ServiceState | |
| Spawner | Class Spawner defines a component which can instantiate and destroy objects on all clients in the Room simultaneously. |
| SyncedAxis | Alternative way of implementing InputSynchronizable. |
| SyncedKey | Alternative way of implementing InputSynchronizable. |
| Synchronizable | Class Synchronizable defines a base containing data to be synchronized with other clients in the Room. Synchronizable also support attributes, but unlike AttributesSync, it does not auto commit changes in fields marked with the SynchronizableField attribute. |
| Synchronizable.SynchronizableField | Synchronise target field. |
| Synchronizable.SynchronizableMethod | Synchronise target Method. |
| TransformSynchronizable | Class TransformSynchronizable defines a component which synchronizes its game objects transform with other clients in the Playroom. |
| TransformSynchronizable2D | Class TransformSynchronizable2D defines a component which synchronizes its game objects transform with other clients in the Playroom. |
| UniqueAvatarChild | Instantiate a prefab as a child from a array. If avatar index goes beyond the lenght of the array, it will loop. |
| UniqueAvatarColor | Change Hue to a unique color based on avatar index. |
| UnityLog | Class UnityLog is responsible for logging internal messages and events. |
| UnityReader | Class UnityReader is used to write Unity types to a Reader. |
| UnityWriter | Class UnityWriter is used to write Unity types to a Writer. |
| User | User class containing index and name. |
| UtcTime | Useful time related fields using global time. Note that its its common for the system time to be inaccurate, expect a difference by 5 seconds. If the machine time is not automatically updated, it can be up to much more. |
| Writer | Class Reader is used to read data recieved from another User. |
| IAdaptiveSerializableUniqueID | Combines the IAdaptiveSerializable and the IUniqueID interface. |
| IInput | |
| IServiceListener | |
| IServiceStateListener | |
| IUniqueID | Class UniqueID defines an application-wide unique ID for identifying objects to be synced between Users in a Room. |
| RemoteProcedure | |
| RemoteProcedureAck | |
| RemoteProcedureReply |
| AttributesSync.LocalBehavior | |
| AvatarBehavior | |
| InterpolationTransformSynchronizable.InterpolationMethodType | |
| InterpolationTransformSynchronizable.LocalBehaviourType | |
| SyncedKey.KeyMode | Key behavior mode |
| UserId | User Indexes to target multiple users. |