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Message declaration is quite complicated, though this is mostly because of toml and inline/non-inline tables that may be difficult to parse due to their non structured format.
In general, this is because toml is not designed for nested lists, which message declaration uses
Making this an umbrella issue to make it easier to add things and not have dozens of separate loose issues with fragmented conversations.
Discovered during modjam:
input::getandinput::get_deltaare inconsistent in their number of return valueswith_defaultis a footgun, for example usingsphere_colliderban.with_default#690physics_controlledis misleading in that it says it only needs that one component, while is needs a lot of components to work.character_controller_height,character_controller_radiusshould be given together #480mouse_positiondoes not make it clear if it iscliporscreenspace, while the ray functions use thescreen_/clip_naming.Rayis not a componentIn general, this is because toml is not designed for nested lists, which message declaration uses
linear_velocityon an entity does not affect its initial velocity #695