Update README: LocalPrefs.Shared is Unity-only#48
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kochounoyume merged 3 commits intofeature/shared-unity-onlyfrom Mar 1, 2026
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Co-authored-by: kochounoyume <78918084+kochounoyume@users.noreply.github.com>
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[WIP] Update README to reflect changes in LocalPrefs.Shared
Update README: LocalPrefs.Shared is Unity-only
Mar 1, 2026
kochounoyume
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Mar 1, 2026
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| > **Note:** `LocalPrefs.Shared` はUnityでのみ使用可能です(`LocalPrefs.Unity` が必要)。.NETの場合は、直接プレフスクラスをインスタンス化してください(下記参照)。 | ||
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Done in 21998c7 — removed the Note callouts from both README.md and README_JA.md.
README_JA.md
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| LocalPrefsはこれらの問題を解消し、かつ高速な実装を提供します。 | ||
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| 1. `LocalPrefs.Shared` の保存先はUnityの場合は `Application.persistentDataPath`、.NETの場合もそれに準じたパスが指定されます。 | ||
| 1. `LocalPrefs.Shared` はUnityでのみ使用可能です(`LocalPrefs.Unity` が必要)。保存先はデフォルトで `Application.persistentDataPath`(Web以外)またはLocal storage(Web)になります。 |
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ライブラリの売りをいうところで、変な説明になっている.
LocalPrefs.Shared(LocalPrefs.Unity)の保存先は基本的にApplication.persistentDataPath、WebGLだと自動的に最適な保存先が指定されます。
これでおねがい
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Updated in 21998c7:
README_JA.md:`LocalPrefs.Shared` (`LocalPrefs.Unity`)の保存先は基本的に `Application.persistentDataPath` 、WebGLだと自動的に最適な保存先が指定されます。README.md:The save path of LocalPrefs.Shared (LocalPrefs.Unity) defaults to Application.persistentDataPath. On WebGL, the optimal save destination is automatically configured.
Co-authored-by: kochounoyume <78918084+kochounoyume@users.noreply.github.com>
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LocalPrefs.SharedREADME.md(English):using AndanteTribe.IO.Unity;README_JA.md(Japanese):using AndanteTribe.IO.Unity;Original prompt
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