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New breakpoint-tron game crate with continuous-movement light cycles, wall trail mechanics, wall grinding for speed boosts, braking system, and multi-round scoring. Includes WebGL2 neon rendering, client input handling, and full server/client registration with feature flags. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix wall segment split using pre-movement turn point instead of post-movement position, preventing diagonal segments on turns - Skip own segments near turn corners in collision detection to prevent self-kills at low speeds - Black background, brighter/thicker grid lines, solid colored walls - Third-person chase camera that follows behind the player's cycle Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
breakpoint-trongame crate: ArmagetronAd-inspired light cycles with continuous movement, wall trails, wall grinding for speed boosts, braking, and multi-round scoringtronfeature flag)Test plan
cargo fmt --all -- --checkpassescargo clippy --workspace --all-targets -- -D warningspassescargo test --workspace-- 527 tests pass (484 existing + 43 new)wasm-pack buildsucceedsGenerated with Claude Code