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Color Extensions
Deconstructs a Color instance into its red, green, and blue components.
Color color = // Your Color instance;
float r, g, b;
color.Deconstruct(out r, out g, out b);Parameters:
-
color: The Color instance. -
r: The red component of the Color. -
g: The green component of the Color. -
b: The blue component of the Color.
Deconstructs a Color instance into its red, green, blue, and alpha components.
Color color = // Your Color instance;
float r, g, b, a;
color.Deconstruct(out r, out g, out b, out a);Parameters:
-
color: The Color instance. -
r: The red component of the Color. -
g: The green component of the Color. -
b: The blue component of the Color. -
a: The alpha component of the Color.
Deconstructs a Color32 instance into its red, green, and blue components.
Color32 color = // Your Color32 instance;
byte r, g, b;
color.Deconstruct(out r, out g, out b);Parameters:
-
color: The Color32 instance. -
r: The red component of the Color32. -
g: The green component of the Color32. -
b: The blue component of the Color32.
Deconstructs a Color32 instance into its red, green, blue, and alpha components.
Color32 color = // Your Color32 instance;
byte r, g, b, a;
color.Deconstruct(out r, out g, out b, out a);Parameters:
-
color: The Color32 instance. -
r: The red component of the Color32. -
g: The green component of the Color32. -
b: The blue component of the Color32. -
a: The alpha component of the Color32.
Creates a new Color instance with the specified red, green, blue, and alpha components, or the original components if not specified.
Color color = // Your original Color instance;
float? r = // Your new red component, or null to keep the original red component;
float? g = // Your new green component, or null to keep the original green component;
float? b = // Your new blue component, or null to keep the original blue component;
float? a = // Your new alpha component, or null to keep the original alpha component;
Color result = color.With(r, g, b, a);Parameters:
-
color: The original Color instance. -
r: The red component of the new Color. If null, the red component of the original Color is used. -
g: The green component of the new Color. If null, the green component of the original Color is used. -
b: The blue component of the new Color. If null, the blue component of the original Color is used. -
a: The alpha component of the new Color. If null, the alpha component of the original Color is used.
Returns:
-
result: A new Color instance with the specified red, green, blue, and alpha components.
Creates a new Color32 instance with the specified red, green, blue, and alpha components, or the original components if not specified.
Color32 color = // Your original Color32 instance;
byte? r = // Your new red component, or null to keep the original red component;
byte? g = // Your new green component, or null to keep the original green component;
byte? b = // Your new blue component, or null to keep the original blue component;
byte? a = // Your new alpha component, or null to keep the original alpha component;
Color32 result = color.With(r, g, b, a);Parameters:
-
color: The original Color32 instance. -
r: The red component of the new Color32. If null, the red component of the original Color32 is used. -
g: The green component of the new Color32. If null, the green component of the original Color32 is used. -
b: The blue component of the new Color32. If null, the blue component of the original Color32 is used. -
a: The alpha component of the new Color32. If null, the alpha component of the original Color32 is used.
Returns:
-
result: A new Color32 instance with the specified red, green, blue, and alpha components.
Sets the red component of a Color instance.
ref Color color = // Your Color instance;
float r = // Your new red component;
color.SetR(r);Parameters:
-
color: The Color instance. -
r: The red component to set.
Returns the Color instance with the new red component.
Sets the green component of a Color instance.
ref Color color = // Your Color instance;
float g = // Your new green component;
color.SetG(g);Parameters:
-
color: The Color instance. -
g: The green component to set.
Returns the Color instance with the new green component.
Sets the blue component of a Color instance.
ref Color color = // Your Color instance;
float b = // Your new blue component;
color.SetB(b);Parameters:
-
color: The Color instance. -
b: The blue component to set.
Returns the Color instance with the new blue component.
Sets the alpha component of a Color instance.
ref Color color = // Your Color instance;
float a = // Your new alpha component;
color.SetA(a);Parameters:
-
color: The Color instance. -
a: The alpha component to set.
Returns the Color instance with the new alpha component.
Gets the RGB value of a Color instance.
Color color = // Your Color instance;
int rgbValue = color.GetRgbValue();Parameters:
-
color: The Color instance.
Returns:
-
rgbValue: The RGB value of the Color instance
.
Gets the hue of a Color instance.
Color color = // Your Color instance;
float hue = color.GetH();Parameters:
-
color: The Color instance.
Returns:
-
hue: The hue of the Color instance.
Gets the saturation of a Color instance.
Color color = // Your Color instance;
float saturation = color.GetS();Parameters:
-
color: The Color instance.
Returns:
-
saturation: The saturation of the Color instance.
Gets the value of a Color instance.
Color color = // Your Color instance;
float value = color.GetV();Parameters:
-
color: The Color instance.
Returns:
-
value: The value of the Color instance.
Sets the hue of a Color instance.
ref Color color = // Your Color instance;
float hue = // Your new hue;
color.SetH(hue);Parameters:
-
color: The Color instance. -
hue: The hue to set.
Returns the Color instance with the new hue.
Sets the saturation of a Color instance.
ref Color color = // Your Color instance;
float saturation = // Your new saturation;
color.SetS(saturation);Parameters:
-
color: The Color instance. -
saturation: The saturation to set.
Returns the Color instance with the new saturation.
Sets the value of a Color instance.
ref Color color = // Your Color instance;
float value = // Your new value;
color.SetV(value);Parameters:
-
color: The Color instance. -
value: The value to set.
Returns the Color instance with the new value.
Sets the hue, saturation, and value of a Color instance.
ref Color color = // Your Color instance;
float hue = // Your new hue;
float saturation = // Your new saturation;
float value = // Your new value;
color.SetHsv(hue, saturation, value);Parameters:
-
color: The Color instance. -
hue: The hue to set. -
saturation: The saturation to set. -
value: The value to set.
Returns the Color instance with the new hue, saturation, and value.
Gets the complementary color of a Color instance.
Color color = // Your Color instance;
bool inverseAlpha = // Whether to inverse the alpha component or not;
Color complementaryColor = color.ComplementaryColor(inverseAlpha);Parameters:
-
color: The Color instance. -
inverseAlpha: Whether to inverse the alpha component or not. Default is false.
Returns:
-
complementaryColor: The complementary color of the Color instance.
Gets the gray level of a Color instance.
Color color = // Your Color instance;
float grayLevel = color.GrayLevel();Parameters:
-
color: The Color instance.
Returns:
-
grayLevel: The gray level of the Color instance.
Gets the perceived brightness of a Color instance.
Color color = // Your Color instance;
float perceivedBrightness = color.GetPerceivedBrightness();Parameters:
-
color: The Color instance.
Returns:
-
perceivedBrightness: The perceived brightness of the Color instance.
Converts a Color instance to a 32-bit ARGB value.
Color color = // Your Color instance;
uint argb32 = color.ToArgb32();Parameters:
-
color: The Color instance.
Returns:
-
argb32: A 32-bit unsigned integer representing the ARGB value of the Color instance.
Converts a 32-bit ARGB value to a Color instance.
ref Color color = // Your Color instance;
uint argb32 = // Your 32-bit ARGB value;
color.FromArgb32(argb32);Parameters:
-
color: The Color instance. -
argb32: The 32-bit ARGB value.
Returns:
-
color: A Color instance representing the ARGB value.
Normalizes the RGB components of a Color instance.
ref Color color = // Your Color instance;
color.Normalize();Parameters:
-
color: The Color instance.
Returns:
-
color: The Color instance with normalized RGB components.
Clamps the RGBA components of a Color instance between specified minimum and maximum values.
ref Color color = // Your Color instance;
float min = // Your minimum value for the RGBA components;
float max = // Your maximum value for the RGBA components;
color.Clamp(min, max);Parameters:
-
color: The Color instance. -
min: The minimum value for the RGBA components. -
max: The maximum value for the RGBA components.
Returns:
-
color: The Color instance with clamped RGBA components.
Clamps the RGBA components of a Color instance between specified minimum and maximum Color values.
ref Color color = // Your Color instance;
Color min = // Your minimum Color value for the RGBA components;
Color max = // Your maximum Color value for the RGBA components;
color.Clamp(min, max);Parameters:
-
color: The Color instance. -
min: The minimum Color value for the RGBA components. -
max: The maximum Color value for the RGBA components.
Returns:
-
color: The Color instance with clamped RGBA components.