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🐛 BugSomething isn't workingSomething isn't working
Description
Describe the bug
On compile, no commands to set .noScripts to 0 are generated anywhere except for in the stop functions,
so any animation that uses scripts will not work even when using the install function until you either 1)
manually set it, or 2) run the stop animation function first and then run your animation with scripts.
To Reproduce
Steps to reproduce the behavior:
- Make an Animation and use Animate Effects/Instructions to make a new keyframe with a simple command (like say 123)
- In a New World (this is important since in a new world .noScripts is not pre-set) summon your model and play the animation,
- Either manually set .noScripts to 0 with a scoreboard command or run the stop function first then play the animation and the script will now work!
Expected behavior
For .noScripts to be set to 0 possible in Install or elsewhere since on a new world if .noScripts is never set, it doesn't exist so no animation involving scripts will work.
Desktop (please complete the following information):
- Windows 10
- Version v0.2.0 (Whatever the latest one on the BB plugin menu is)
Additional context
Was discovered on #34
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🐛 BugSomething isn't workingSomething isn't working