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Asset Manager

This asset manager can be used to store assets and textures, create materials and assign them to assets. It has a standalone version that is used to store files and create materials, and a maya plugin to import assets and textures directly to the current scene.

Standalone App

Interface

In the standalone app, you will find in the top left, the buttons to import assets and textures and a button to create materials. In the center, you have a list of all assets stored (mesh, textures and materials). In the top right, you can filter the list of assets (mesh, textures and materials, or everything), and a search bar to filter by name.

Standalone Application

Import assets

Once clicked on the Import Asset button. It will show a window where you can give a name, path and material to the asset.

Import Asset

Import textures

Once clicked on the Import Texture button. It will show a window where you can give a name and to the texture.

Import Texture

Note that for assets or textures, you can also drag and drop files directly into the app to import them

Create Material

Once clicked on the Create Material button. It will show a window where you can give a name and select all the textures you want to add the material.

Create Material

Note that you can edit at any time any items by clicking on it

Maya Plugin

Once in Maya, you can open the Asset Manager Window. In this window, you can click on any item you want to import.

Maya Plugin

For meshes you can choose to import as reference.

Maya Mesh

For materials you can choose to import and assign materials to selected meshes.

Maya Material

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