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ConfigReference
This page documents the legacy content-pack .txt parameters read by the classes in com.flansmodultimate.common.types.
The source of truth for this page is the current Java parser code. Some legacy keys are aliases for the same internal field; those aliases are shown together.
- Keywords are case-insensitive.
- Most scalar values use
Key value.Key = valueis also accepted for scalar reads. - Boolean values accept
true,false,1, or0. - Repeated scalar keys usually use the last non-empty value.
- Repeated line-list keys, such as
Ammo,Paintjob,AddRound,AddGun, andAddAmmo, are accumulated. - Resource names are sanitized before use. Prefer lower-case names without spaces.
- Unless a table says otherwise, times are in ticks.
-
~means unset, empty, or not configured. - Vector keys read with
readVectorshould be written as bracket vectors without spaces, for example[1,2,3]. Keys that explicitly sayfloat float floatuse whitespace-separated values.
Concrete type files inherit every parameter from their parent type.
InfoType
|-- PaintableType
| |-- AttachmentType
| |-- GunType
| `-- DriveableType (not currently registered in EnumType)
|-- ShootableType
| |-- BulletType
| `-- GrenadeType
|-- BlockType
| |-- ArmorBoxType
| `-- GunBoxType
|-- AAGunType
|-- ArmorType
|-- GloveType
|-- ItemHolderType
|-- PartType
`-- ToolType
| Config folder | Class | Inherits |
|---|---|---|
aaguns |
AAGunType |
InfoType |
armorFiles |
ArmorType |
InfoType |
armorBoxes |
ArmorBoxType |
BlockType, InfoType
|
attachments |
AttachmentType |
PaintableType, InfoType
|
bullets |
BulletType |
ShootableType, InfoType
|
gloves |
GloveType |
InfoType |
grenades |
GrenadeType |
ShootableType, InfoType
|
guns |
GunType |
PaintableType, InfoType
|
boxes |
GunBoxType |
BlockType, InfoType
|
itemHolders |
ItemHolderType |
InfoType |
parts |
PartType |
InfoType |
tools |
ToolType |
InfoType |
| Format | Meaning |
|---|---|
string |
One token. Spaces are not preserved unless the key uses a text-line reader. |
text line |
The full text after the key. Used by Name and Description. |
resource |
Sanitized content-pack resource or short name. |
sound |
Sanitized sound id registered by the mod. |
bool |
true, false, 1, or 0. |
enum |
One of the enum values listed in the table description. |
vector |
Bracket vector, for example [0,1,2]. |
effect line |
<effectId> [duration] [amplifier] [ambient] [visible]. Duration defaults to 250, amplifier to 0; ambient/visible defaults depend on the caller. |
amount/item pairs |
<amount> <item> [<amount> <item> ...]. |
item/amount pairs |
<item> <amount> [<item> <amount> ...]. |
Inherited by every concrete type.
| Key | Format | Default | Purpose |
|---|---|---|---|
Name |
text line | "" |
Display name read from the full remainder of the line. |
ShortName |
resource | ~ |
Content-pack id for this type entry. |
Description |
text line | "" |
Description text. |
Icon |
resource | ~ |
Icon texture/item name used by generated items and paintjobs. |
Texture |
resource | ~ |
Main skin or item texture name. |
Overlay |
resource | ~ |
GUI/scope overlay texture. |
Model |
string | ~ |
Legacy model class name stem. |
ModelScale |
float | 1.0 |
Scale applied to the model. |
TranslucentRendering |
bool | false |
Enables translucent rendering mode. |
AdditiveBlending |
bool | false |
Enables additive blending for rendering. |
Colour / Color
|
int int int |
255 255 255 |
RGB color packed into the internal color field. |
| Key | Format | Default | Purpose |
|---|---|---|---|
DungeonProbability / DungeonLootChance
|
int | 1 |
Relative chance for dungeon loot handling. |
RecipeOutput |
int | 1 |
Output stack count for generated crafting recipes. |
SmeltableFrom |
resource | ~ |
Item id used to generate a smelting recipe. |
CanDrop |
bool | true |
Whether the item can be dropped. |
Recipe |
Recipe <char> <item> ..., followed by 3 shape rows |
none | Defines a shaped crafting recipe. Key tokens are character/item pairs; the next 3 lines are the grid. |
ShapelessRecipe |
<item> [item ...] |
none | Defines a shapeless crafting recipe. |
Inherited by AttachmentType, GunType, and the currently unregistered DriveableType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Paintjob |
<icon> <texture> [<dye> <amount> ...] |
default paintjob from Icon/Texture
|
Adds a paintjob. Dye rainbow marks the paintjob as legendary. |
AdvPaintJob |
<name> <icon> <texture> [<dye> <amount> ...] |
none | Adds a named paintjob. |
AddPaintableToTables |
<bool> or <texture> <bool>
|
true |
Enables/disables all paintjobs for paint tables, or toggles a specific paintjob texture. |
Inherited by ArmorBoxType and GunBoxType.
| Key | Format | Default | Purpose |
|---|---|---|---|
TopTexture |
resource | ~ |
Top block texture. |
BottomTexture |
resource | ~ |
Bottom block texture. |
SideTexture |
resource | ~ |
Side block texture. |
Inherited by BulletType and GrenadeType.
| Key | Format | Default | Purpose |
|---|---|---|---|
AddAmmoFor |
resource line, repeatable | none | Adds this shootable as extra ammo for the named gun or AA gun short name. |
StackSize / MaxStackSize
|
int | 1 |
Maximum item stack size. |
DropItemOnShoot |
resource | ~ |
Item to drop when fired. |
DropItemOnReload |
resource | ~ |
Item to drop when reloaded. |
DropItemOnHit |
resource | ~ |
Item to drop when the projectile hits. |
RoundsPerItem |
int | 0 |
Number of rounds contained in one ammo item. |
NumBullets |
int | 0 |
Ammo-side bullet count override. 0 defers to the gun. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Accuracy / Spread
|
float | -1.0 |
Ammo-side spread value or multiplier. |
Dispersion |
float degrees | unset | Alternative angular spread input. Converted internally. |
FallSpeed |
float | 1.0 |
Gravity/fall speed multiplier. |
ThrowSpeed / ShootSpeed
|
float | 1.0 |
Thrown/projectile launch speed. |
HitBoxSize |
float | 0.5 |
Projectile hitbox size. |
Mass |
float grams | 0.0 |
Enables kinetic damage when greater than 0. |
Damage / DamageVsEntity / HitEntityDamage
|
float | 1.0 |
Base direct-hit damage. |
DamageVsLiving |
float | inherits | Direct-hit damage against living entities. |
DamageVsPlayer / DamageVsPlayers
|
float | inherits | Direct-hit damage against players. |
DamageVsVehicle / DamageVsVehicles / DamageVsDrivable / DamageVsDrivables
|
float | inherits | Direct-hit damage against driveables/vehicles. |
DamageVsPlane / DamageVsPlanes
|
float | inherits | Direct-hit damage against planes. |
IgnoreArmorProbability |
float | 0.0 |
Chance or factor used by armor ignoring logic. |
IgnoreArmorDamageFactor |
float | 0.0 |
Damage factor used when armor is ignored. |
BreaksGlass |
bool | false |
Whether impact can break glass. |
Bounciness |
float | 0.0 |
Motion multiplier after impact. GrenadeType changes the absent-key default to 0.9. |
HasLight |
bool | false |
Full-bright projectile rendering. |
HasDynamicLight |
bool | false |
Dynamic light around the projectile. |
Damage fallback after reading:
- If base
Damageis absent, it is derived from the first available specific value in this order: living, vehicles, players, planes. - Missing
DamageVsLivingfalls back toDamage. - Missing
DamageVsPlayerfalls back toDamageVsLiving. - Missing
DamageVsVehiclefalls back toDamage. - Missing
DamageVsPlanefalls back toDamageVsVehicle.
| Key | Format | Default | Purpose |
|---|---|---|---|
Fuse |
int | 0 |
Detonation delay. 0 means no fuse condition. |
DespawnTime |
int | 0 |
Quiet despawn time. 0 means no despawn timeout. |
ExplodeOnImpact / DetonateOnImpact
|
bool | false |
Detonate on hit. |
LivingProximityTrigger |
float | -1.0 |
Mine/proximity trigger radius for living entities. |
VehicleProximityTrigger |
float | -1.0 |
Mine/proximity trigger radius for driveables. |
DamageToTriggerer |
float | 0.0 |
Damage dealt to the triggering entity. |
PrimeDelay / TriggerDelay
|
int | 0 |
Minimum delay before detonation can occur. |
FireRadius / Fire
|
float | 0.0 |
Radius for spreading fire. |
ExplosionBreaksBlocks / ExplosionsBreaksBlocks / ExplosionBreakBlocks / ExplosionsBreakBlocks
|
bool | true |
Whether the explosion can break blocks. |
ExplosiveMass |
float kg TNT equivalent | 0.0 |
Enables the new explosion system when greater than 0. |
ExplosionRadius / Explosion
|
float | 0.0 |
Explosion radius. |
ExplosionPower |
float | 1.0 |
Explosion power multiplier. |
BlastRadius |
float | 0.0 |
Blast radius. Also currently copied into FragRadius. |
FragIntensity |
float | 0.0 |
Fragment intensity. |
FragType |
enum | DEFAULT |
Fragment preset: DEFAULT, LOW_FRAG, STD_FRAG, HIGH_FRAG, IED_SHRAPNEL, HE_SHELL, GP_BOMB, THICK_CASE, AIRBURST_AP. |
DropItemOnDetonate |
resource | ~ |
Item to drop when detonating. |
DetonateSound |
string | "" |
Detonation sound name. |
The same damage inheritance rules used for direct-hit damage also apply to blast and frag damage groups.
| Key | Format | Default | Purpose |
|---|---|---|---|
BlastDamage / ExplosionDamage / ExplosionDamageVsEntity
|
float |
1.0, then scaled |
Base blast damage. The loaded blast stats are scaled by 8 * ExplosionRadius + 1. |
ExplosionDamageVsLiving |
float | inherits | Blast damage against living entities. |
ExplosionDamageVsPlayer / ExplosionDamageVsPlayers
|
float | inherits | Blast damage against players. |
ExplosionDamageVsVehicle / ExplosionDamageVsVehicles / ExplosionDamageVsDrivable / ExplosionDamageVsDrivables
|
float | inherits | Blast damage against driveables/vehicles. |
ExplosionDamageVsPlane / ExplosionDamageVsPlanes
|
float | inherits | Blast damage against planes. |
FragDamage / FragDamageVsEntity
|
float | 1.0 |
Base fragment damage. |
FragDamageVsLiving |
float | inherits | Fragment damage against living entities. |
FragDamageVsPlayer / FragDamageVsPlayers
|
float | inherits | Fragment damage against players. |
FragDamageVsVehicle / FragDamageVsVehicles / FragDamageVsDrivable / FragDamageVsDrivables
|
float | inherits | Fragment damage against driveables/vehicles. |
FragDamageVsPlane / FragDamageVsPlanes
|
float | inherits | Fragment damage against planes. |
| Key | Format | Default | Purpose |
|---|---|---|---|
FlareParticleCount |
int | 0 |
Smoke/flare particle count. |
DebrisParticleCount |
int | 0 |
Debris particle count. |
TrailParticles / SmokeTrail
|
bool | false |
Enables projectile trail particles. |
TrailParticleType |
string | smoke |
Trail particle type id. |
NumExplodeParticles |
int | 0 |
Number of detonation particles. |
ExplodeParticles |
string | largesmoke |
Detonation particle type id. |
Inherits InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Damage |
float | 0.0 |
Multiplier applied to ammo damage for display and use. |
ReloadTime |
int | 0 |
Reload time. |
Recoil |
float | 5.0 |
Recoil value. |
Accuracy / Spread
|
float | 0.0 |
Barrel/projectile spread. |
Dispersion |
float degrees | unset | Alternative angular spread input. Converted internally. |
SpreadPattern |
enum | CIRCLE |
Spread pattern: CIRCLE, CUBE, TRIANGLE, HORIZONTAL, VERTICAL. |
ShootDelay |
int | 0 |
Delay between shots. |
NumBullets |
int | 1 |
Number of projectiles per shot. |
Ammo |
resource line, repeatable | none | Allowed ammo short name. |
Health |
int | 0 |
Entity health. |
CanShootHomingMissile |
bool | false |
Allows homing missile behavior. |
CountExplodeAfterShoot |
int | -1 |
Counter for explode-after-shoot behavior. |
IsDropThis |
bool | true |
Whether this AA gun drops itself. |
| Key | Format | Default | Purpose |
|---|---|---|---|
NumBarrels |
int | 1 |
Number of barrels, clamped to 1..16. |
Barrel |
<id> <x> <y> <z> |
all 0
|
Barrel origin for the given barrel id. |
GunnerPos |
<x> <y> <z> |
0 0 0 |
Gunner position. |
TopViewLimit |
float | 75.0 |
Upward view limit. |
BottomViewLimit |
float | 0.0 |
Downward view limit. |
SideViewLimit |
float | 180.0 |
Horizontal view limit. |
FireAlternately |
bool | false |
Alternates fire between barrels. |
ShareAmmo |
bool | false |
All barrels share one ammo slot when true. |
| Key | Format | Default | Purpose |
|---|---|---|---|
TargetMobs |
bool | false |
Enables mob targeting. |
TargetPlayers |
bool | false |
Enables player targeting. |
TargetVehicles |
bool | false |
Enables vehicle targeting. |
TargetPlanes |
bool | false |
Enables plane targeting. |
TargetMechas |
bool | false |
Enables mecha targeting. |
TargetDriveables |
bool | false |
Alias that sets vehicles, planes, and mechas together. |
TargetRange |
float | 10.0 |
Sentry targeting radius. |
ShootSound |
sound | "" |
Shooting sound. |
ReloadSound |
sound | "" |
Reload sound. |
SoundLength / ShootSoundLength
|
int | 0 |
Shoot sound length. |
GunSoundRange |
int | -1 |
Gunshot sound range. -1 uses common config. |
ReloadSoundRange |
int | -1 |
Reload sound range. -1 uses common config. |
Inherits InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Type |
enum/synonym | helmet if missing or invalid | Armor slot. Accepted groups: helmet, hat, head; chestplate, chest, body; leggings, legs, pants; boots, shoes, feet. |
ArmourTexture / ArmorTexture
|
resource | inherited Texture
|
Armor texture name. The runtime appends _1 or _2 depending on the slot. |
| Key | Format | Default | Purpose |
|---|---|---|---|
DamageReduction |
double | 0.0 |
Legacy ratio-based damage reduction. |
Defence / Defense
|
double | 0.0 |
Legacy ratio by default. Can be treated as armor points by common config. |
OtherDefence / OtherDefense
|
double | 0.0 |
Always legacy ratio-based reduction. |
BulletDefence |
double | inherits effective defense | Bullet-specific legacy defense. |
DamageReductionAmount / ArmorPoints
|
double | 0.0 |
Vanilla Minecraft armor points. |
Toughness |
int | 0 |
Vanilla armor toughness. |
Durability |
int | 0 |
Item durability. 0 means no durability. |
Enchantability |
int | 0 |
Enchantability. If absent, config defaults may be used elsewhere. |
| Key | Format | Default | Purpose |
|---|---|---|---|
MoveSpeedModifier / Slowness
|
float | 1.0 |
Movement speed multiplier. |
JumpModifier |
float | 1.0 |
Jump modifier. |
KnockbackReduction / KnockbackModifier
|
float | 0.2 |
Knockback modifier/resistance value. |
NightVision |
bool | false |
Applies night vision behavior. |
Invisible / Playermodel
|
bool | false |
Invisibility/player-model visibility behavior. |
NegateFallDamage |
bool | false |
Prevents fall damage. |
FireResistance |
bool | false |
Prevents fire damage. |
WaterBreathing / Submarine
|
bool | false |
Allows breathing underwater. |
SmokeProtection |
bool | false |
Protects from smoke grenade effects. |
OnWaterWalking |
bool | false |
Allows walking on water. |
Hunger |
bool | false |
Applies hunger debuff behavior. |
Regenerate |
bool | false |
Applies regeneration behavior. |
EquipSound |
sound | "" |
Sound played when equipped. |
AddEffect / AddPotionEffect / PotionEffect
|
effect line | none | Potion effects applied by the armor. Ambient defaults to true, visible defaults to false. |
Inherits PaintableType and InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
AttachmentType |
enum | GENERIC |
Attachment slot: BARREL, SIGHTS, STOCK, GRIP, GADGET, SLIDE, PUMP, ACCESSORY, GENERIC. |
Silencer |
bool | false |
Muffles gunshot sounds. |
DisableMuzzleFlash / DisableFlash
|
bool | false |
Disables muzzle flash model rendering. |
Flashlight |
bool | false |
Enables flashlight behavior. |
FlashlightRange |
float | 10.0 |
Flashlight range. |
FlashlightStrength |
int | 12 |
Flashlight strength, usually 0..15. |
ModeOverride |
fire mode | ~ |
Overrides the gun fire mode. Values: SEMIAUTO, FULLAUTO, MINIGUN, BURST. |
| Key | Format | Default | Purpose |
|---|---|---|---|
MeleeDamageMultiplier |
float | 1.0 |
Multiplies melee damage. |
DamageMultiplier |
float | 1.0 |
Multiplies gun damage. |
SpreadMultiplier |
float | 1.0 |
Multiplies spread. |
RecoilMultiplier |
float | 1.0 |
Multiplies recoil. |
RecoilControlMultiplier |
float | 1.0 |
Multiplies recoil return-to-center force. Lower is stronger control. |
RecoilControlMultiplierSneaking |
float | 1.0 |
Sneaking recoil-control multiplier. |
RecoilControlMultiplierSprinting |
float | 1.0 |
Sprinting recoil-control multiplier. |
BulletSpeedMultiplier |
float | 1.0 |
Multiplies bullet speed. |
ShootDelayMultiplier |
float | 1.0 |
Multiplies shoot delay. |
MovementSpeedMultiplier / MoveSpeedModifier
|
float | 1.0 |
Multiplies player movement speed while used. |
| Key | Format | Default | Purpose |
|---|---|---|---|
SecondaryMode |
bool | false |
Enables secondary/underbarrel fire. |
SecondaryAmmo |
resource | ~ |
Ammo short name for secondary fire. |
SecondaryDamage |
float | 1.0 |
Secondary fire damage. |
SecondarySpread / SecondaryAccuracy
|
float | 1.0 |
Secondary fire spread. |
SecondaryBulletSpeed |
float | 5.0 |
Secondary projectile speed. |
SecondaryShootDelay |
int | 1 |
Secondary shoot delay. |
SecondaryReloadTime |
int | 1 |
Secondary reload time. |
SecondaryNumBullets |
int | 1 |
Secondary projectile count. |
LoadSecondaryIntoGun |
int | 1 |
Secondary ammo stacks loaded into the gun. |
SecondaryFireMode |
fire mode | SEMIAUTO |
Secondary fire mode. |
SecondaryShootSound |
sound | ~ |
Secondary shoot sound. |
SecondaryReloadSound |
sound | ~ |
Secondary reload sound. |
ModeSwitchSound |
sound | ~ |
Sound played when toggling modes. |
| Key | Format | Default | Purpose |
|---|---|---|---|
MinZoom |
float | 1.0 |
Minimum variable zoom. |
MaxZoom |
float | 4.0 |
Maximum variable zoom. |
ZoomAugment |
float | 1.0 |
Zoom step/change amount. |
ZoomLevel |
float | 1.0 |
Scope zoom level. |
FOVZoomLevel |
float | 1.0 |
FOV zoom level. |
ZoomOverlay |
resource | inherited Overlay
|
Scope overlay texture. Value none clears it. |
HasNightVision |
bool | false |
Gives night vision while scoped. |
Inherits ShootableType and InfoType. Bullet files also reread Accuracy, Spread, and Dispersion using the same meanings as ShootableType.
| Key | Format | Default | Purpose |
|---|---|---|---|
BulletSpeed |
float | 0.0 |
Bullet speed override. Runtime fallback may use 3.0 when a default speed is required. |
MuzzleVelocity |
float m/s | 0.0 |
Alternative speed input. Converted to blocks/tick by dividing by 20. |
BulletSpeedMultiplier |
float | 1.0 |
Multiplies projectile speed. |
PenetrationAt100m |
float | 0.0 |
Penetration value at 100m. Currently marked TODO for usage. |
FlakParticles |
int | 0 |
Number of flak particles on explosion. |
FlakParticleType |
string | largesmoke |
Flak particle type. |
SetEntitiesOnFire |
bool | false |
Sets hit entities on fire. |
HitSoundEnable |
bool | false |
Enables hit sound. |
EntityHitSoundEnable |
bool | false |
Enables entity-hit sound. |
HitSound |
sound | ~ |
Hit sound. Blank HitSound lines are ignored. |
HitSoundRange |
float | 64.0 |
Hit sound range. |
DragInAir |
float | 0.99 |
Air drag, clamped to 0..1. |
DragInWater |
float | 0.8 |
Water drag, clamped to 0..1. |
TrailTexture |
resource |
defaultbullettrail if blank |
Bullet trail texture. |
BlockHitFXScale |
float | computed | Block-hit particle velocity scale. If absent, computed from explosion radius. |
AddPotionEffect / PotionEffect
|
effect line | none | Potion effects applied on hit. Ambient defaults to false, visible defaults to false. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Penetrates |
bool | true |
Enables penetration. If set false, penetrating power is forced to 0.7. |
Penetration / PenetratingPower
|
float | 1.0 |
Penetrating power. |
PenetrationDecay |
float | 0.0 |
Penetration lost per tick. |
BlockPenetrationModifier |
float | -1.0 |
Block penetration modifier. |
PlayerPenetrationDamageEffect |
float | 0.0 |
How player penetration loss affects damage. |
EntityPenetrationDamageEffect |
float | 0.0 |
How entity penetration loss affects damage. |
BlockPenetrationDamageEffect |
float | 0.0 |
How block penetration loss affects damage. |
PenetrationDecayDamageEffect |
float | 0.0 |
How decay affects damage. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Bomb |
optional bool | false |
Sets WeaponType to BOMB. A key with no value counts as true. |
Shell |
optional bool | false |
Sets WeaponType to SHELL. A key with no value counts as true. |
Missile |
optional bool | false |
Sets WeaponType to MISSILE. A key with no value counts as true. |
WeaponType |
enum | GUN |
One of MISSILE, BOMB, SHELL, MINE, GUN. Overrides the legacy bool keys. |
LockOnToDriveables |
bool | false |
Sets plane, vehicle, and mecha lock-on flags together. |
LockOnToVehicles |
bool | false |
Lock on to vehicles. |
LockOnToPlanes |
bool | false |
Lock on to planes. |
LockOnToMechas |
bool | false |
Lock on to mechas. |
LockOnToPlayers |
bool | false |
Lock on to players. |
LockOnToLivings |
bool | false |
Lock on to living entities. |
MaxLockOnAngle |
float | 45.0 |
Maximum lock-on acquisition angle. |
LockOnForce / TurningForce
|
float | 1.0 |
Homing turn force. |
MaxDegreeOfLockOnMissile |
int | 20 |
Maximum lock-on missile turn degree. |
TickStartHoming |
int | 5 |
Tick when homing begins. |
EnableSACLOS |
bool | false |
Enables SACLOS guidance. |
MaxDegreeOFSACLOS |
int | 5 |
Maximum SACLOS turn degree. |
MaxRangeOfMissile |
int | 256 |
Maximum missile range. |
CanSpotEntityDriveable |
bool | false |
Enables spotting driveable entities. |
ShootForSettingPos |
bool | false |
Uses a configured/top-attack position behavior. |
ShootForSettingPosHeight |
int | 100 |
Height used by setting-position shots. |
IsDoTopAttack |
bool | false |
Enables top-attack behavior. |
ManualGuidance |
bool | false |
Enables manual guidance. |
LaserGuidance |
bool | false |
Enables laser guidance. |
MaxRange |
int | -1 |
Maximum projectile range. -1 means unset. |
KnockbackModifier |
float | 0.0 |
Bullet knockback modifier. |
| Key | Format | Default | Purpose |
|---|---|---|---|
VLS / HasDeadZone
|
bool | false |
Enables vertical launch/dead-zone behavior. |
DeadZoneTime |
int | 0 |
Dead-zone duration. |
FixedTrackDirection |
bool | false |
Uses a fixed tracking direction. |
GuidedTurnRadius |
float | 3.0 |
Guided turn radius. |
GuidedPhaseSpeed |
float | 2.0 |
Boost/guided phase speed. |
GuidedPhaseTurnSpeed |
float | 0.1 |
Boost/guided phase turn speed. |
BoostParticle |
string | ~ |
Boost phase particle type. |
Torpedo |
bool | false |
Enables torpedo behavior. |
HasSubmunitions |
bool | false |
Enables submunitions. |
Submunition |
resource | "" |
Submunition bullet short name. |
NumSubmunitions |
int | 0 |
Number of submunitions. |
SubmunitionDelay |
int | 0 |
Delay before deploying submunitions. |
SubmunitionSpread |
float | 1.0 |
Submunition spread. |
DestroyOnDeploySubmunition |
bool | false |
Destroys parent projectile when submunitions deploy. |
AddRound |
<name> <count> <massG> [explosiveMassKg] [muzzleVelocityMps] [penetrationAt100m] |
none | Adds per-round stats when RoundsPerItem > 1. |
Inherits ShootableType and InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
MeleeDamage |
int | 1 |
Damage from melee-hitting with the grenade item. |
ThrowDelay |
int | 0 |
Delay between throws. |
ThrowSound |
string | "" |
Sound name played when thrown. |
DropItemOnThrow |
resource | ~ |
Item dropped when thrown. |
CanThrow |
bool | true |
Whether right-click throwing is allowed. |
PenetratesBlocks |
bool | false |
Whether thrown grenade penetrates blocks. |
BounceSound |
sound | "" |
Sound played on bounce. |
Bounciness |
float |
0.9 if absent |
Overrides inherited bounciness. If the key is absent or has no value, grenade bounciness becomes 0.9. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Sticky |
bool | false |
Sticks to surfaces. |
StickToThrower |
bool | false |
Sticks to the thrower. |
StickToEntity |
bool | false |
Sticks to entities. |
StickToDriveable |
bool | false |
Sticks to driveables. |
StickToEntityAfter |
bool | false |
Delayed entity sticking behavior. |
AllowStickSound |
bool | false |
Allows stick sound playback. |
StickSoundRange |
int | 10 |
Stick sound range. |
StickSound |
sound | ~ |
Stick sound. |
SpinWhenThrown |
bool | true |
Whether the model spins when thrown. |
Remote |
bool | false |
Can be detonated by remote tools. |
DetonateWhenShot |
bool | false |
Can be detonated by being shot. |
FlashBang |
bool | false |
Enables flashbang behavior. |
FlashTime |
int | 200 |
Flash duration. |
FlashRange |
int | 8 |
Flash radius/range. |
FlashSoundEnable |
bool | false |
Enables flash sound. |
FlashSoundRange |
int | 16 |
Flash sound range. |
FlashSound |
sound | ~ |
Flash sound. |
FlashDamageEnable |
bool | false |
Enables flash damage. |
FlashDamage |
float | 0.0 |
Flash damage. |
FlashEffects |
bool | false |
Enables flash potion effect behavior. |
FlashEffectsID |
int | 0 |
Flash effect id. |
FlashEffectsDuration |
int | 0 |
Flash effect duration. |
FlashEffectsLevel |
int | 0 |
Flash effect amplifier. |
SmokeTime |
int | 0 |
Smoke duration after detonation. |
SmokeParticles |
string | explode |
Smoke particle type. |
SmokeRadius |
float | 5.0 |
Radius for smoke effects. |
SmokeEffect |
effect line | none | Potion effects applied in smoke. Ambient/visible default to false. |
| Key | Format | Default | Purpose |
|---|---|---|---|
DeployableBag |
optional bool | false |
Enables bag behavior. A key with no value counts as true. |
NumUses |
int | 1 |
Uses before the bag runs out. |
HealAmount |
float | 0.0 |
Amount healed per use. |
AddPotionEffect / PotionEffect
|
effect line | none | Potion effects applied to the user. Ambient/visible default to false. |
NumClips |
int | 0 |
Number of clips supplied for the user's current gun. |
Inherits PaintableType and InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Damage |
float | 0.0 |
Gun damage multiplier. Multiplied with ammo damage. |
MeleeDamage |
float | 1.0 |
Melee damage. Also affects inferred primary/secondary functions. |
MeleeDamageDriveableModifier |
float | 1.0 |
Melee damage modifier against driveables. |
CanForceReload |
bool | true |
Allows reload key reloads. |
ReloadTime |
int | 0 |
Reload time. |
ConsumeBulletType |
int | 1 |
Digital ammo type consumed by reloads. |
BulletsPerReload |
double | 30.0 |
Digital ammo amount consumed per reload. |
ShootDelay |
float | 0.0 |
Legacy delay between shots. |
RoundsPerMin |
float | 0.0 |
Fire rate in RPM. |
NumBullets |
int | 1 |
Projectiles fired per shot. |
NumAmmoSlots / NumAmmoItemsInGun / LoadIntoGun
|
int | 1 |
Number of ammo stacks loaded into the gun. |
NumBurstRounds |
int | 3 |
Shots per burst. |
AllowSpreadByBullet |
bool | false |
Uses loaded ammo spread when available. |
AllowNumBulletsByBulletType |
bool | true |
Allows ammo to override projectile count. |
BulletSpeed |
float or instant
|
5.0 |
Bullet speed. instant sets speed to 0. |
MuzzleVelocity |
float m/s | 0.0 |
Alternative speed input. Converted to blocks/tick by dividing by 20. |
Ammo |
resource line, repeatable | none | Allowed ammo short name. |
Mode |
fire mode list | effective default FULLAUTO
|
One or more values: SEMIAUTO, FULLAUTO, MINIGUN, BURST. First value becomes the default allowed mode. If absent, mode is SEMIAUTO but allowed/default stack mode currently remains FULLAUTO. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Accuracy / Spread
|
float | 0.0 |
Gun spread. |
Dispersion |
float degrees | unset | Alternative angular spread input. Converted internally. |
SpreadPattern |
enum | CIRCLE |
CIRCLE, CUBE, TRIANGLE, HORIZONTAL, or VERTICAL. |
ADSSpreadModifier |
float | -1.0 |
ADS spread modifier. -1 uses common config. |
ADSSpreadModifierShotgun |
float | -1.0 |
ADS spread modifier for multishot guns. -1 uses common config. |
Recoil |
float | 0.0 |
Vertical recoil. |
RecoilYaw |
float | 0.0 |
Horizontal recoil. Divided by 10 after reading. |
RandomRecoilRange |
float | 0.5 |
Random extra vertical recoil range. |
RandomRecoilYawRange |
float | 0.3 |
Random yaw recoil range. |
CounterRecoilForce |
float | 0.8 |
Return-to-center coefficient. Higher means slower return. |
CounterRecoilForceSneaking |
float | 0.7 |
Sneaking return coefficient. |
CounterRecoilForceSprinting |
float | 0.9 |
Sprinting return coefficient. |
DecreaseRecoil |
float | 0.0 |
Deprecated sneaking recoil reduction. |
DecreaseRecoilYaw |
float |
0.5 if absent or non-positive |
Deprecated yaw reduction/divisor. |
RecoilWalkingMultiplier |
float | 1.0 |
Walking recoil pitch multiplier. |
RecoilWalkingMultiplierYaw |
float | 1.1 |
Walking recoil yaw multiplier. |
RecoilSprintingMultiplier |
float | 1.0 |
Sprinting recoil pitch multiplier. |
RecoilSprintingMultiplierYaw |
float | 1.2 |
Sprinting recoil yaw multiplier. |
RecoilSneakingMultiplier |
float | -1.0 |
Sneaking recoil pitch multiplier. -1 preserves legacy behavior. |
RecoilSneakingMultiplierYaw |
float | 0.8 |
Sneaking recoil yaw multiplier. |
FancyRecoil |
<vertical> [horizontal] [recovery] [recoveryScope] [fall] [increase] [sneak] [speed] |
off | Enables extended recoil. Tokens may also be written as name=value; only the value after = is used. |
| Key | Format | Default | Purpose |
|---|---|---|---|
CanLockAngle |
int | 5 |
Lock-on angle setting. |
LockOnToDriveables |
bool | false |
Sets planes, vehicles, and mechas together after reading. |
LockOnToVehicles |
bool | false |
Allows vehicle lock-on. |
LockOnToPlanes |
bool | false |
Allows plane lock-on. |
LockOnToMechas |
bool | false |
Allows mecha lock-on. |
LockOnToPlayers |
bool | false |
Allows player lock-on. |
LockOnToLivings |
bool | false |
Allows living entity lock-on. |
MaxRangeLockOn |
int | 80 |
Lock-on range. |
Knockback |
float | 0.0 |
Shooter knockback per shot. |
WalkSpreadModifier / WalkSpreadMultiplier
|
float | 1.8 |
Spread multiplier while walking. |
SneakSpreadModifier / SneakSpreadMultiplier
|
float | 0.63 |
Spread multiplier while sneaking. |
SprintSpreadModifier / SprintSpreadMultiplier
|
float | 7.0 |
Spread multiplier while sprinting. |
AirborneSpreadModifier / AirborneSpreadMultiplier
|
float | 1.5 |
Spread multiplier while airborne. |
AllowRearm |
bool | true |
Allows ammo from ammo magazines/supply behavior. |
ConsumeGunOnUse |
bool | false |
Consumes the gun after use. |
ShowCrosshair |
bool | true |
Shows crosshair while holding the gun. |
DropItemOnShoot |
resource | ~ |
Item dropped when shooting. |
MinigunStartSpeed |
float | 15.0 |
Spin speed needed before minigun fires. |
CanShootUnderwater |
bool | true |
Allows firing underwater. |
CanSetPosition |
bool | false |
Allows setting guided/launcher target position. |
OneHanded |
bool | false |
Allows one-handed/dual-wield behavior. |
UsableByPlayers |
bool | true |
Allows player use. |
UsableByMechas |
bool | true |
Allows mecha use. |
ItemUseAction |
enum | BOW |
Minecraft UseAnim value. |
HipFireWhileSprinting |
bool | unset | If absent, uses common config. If present, true force allows and false force denies. |
MoveSpeedModifier / Slowness
|
float | 1.0 |
Movement speed modifier while held. |
KnockbackReduction / KnockbackModifier
|
float | 0.0 |
Knockback resistance modifier while held. |
SwitchDelay |
float | 0.0 |
Delay when switching to the gun. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Deployable |
bool | false |
Places a deployed gun instead of normal firing. |
DeployedModel |
string | "" |
Model for deployed gun. |
DeployedTexture |
resource | "" |
Texture for deployed gun. |
StandBackDistance |
float | 1.5 |
Player distance from deployed gun. |
TopViewLimit |
float | -60.0 |
Upward view limit. Positive configured values are negated. |
BottomViewLimit |
float | 30.0 |
Downward view limit. |
SideViewLimit |
float | 45.0 |
Horizontal view limit. |
PivotHeight |
float | 0.375 |
Deployed gun pivot height. |
MeleeTime |
int | 1 |
Delay between custom melee attacks. |
AddNode |
<x> <y> <z> <pitch> <yaw> <roll> |
none | Adds a melee path node. Position values are divided by 16. |
MeleeDamagePoint / MeleeDamageOffset
|
<x> <y> <z> |
none | Adds melee damage point. Values are divided by 16. |
UseCustomMeleeWhenShoot |
bool | false |
Makes shooting use custom melee behavior. |
UseCustomMelee |
optional bool | false |
Enables custom melee. A key with no value counts as true. |
PrimaryFunction |
enum | inferred, usually SHOOT
|
shoot, fire, zoom, melee, custommelee, custom_melee; otherwise defaults to ADS_ZOOM. |
SecondaryFunction |
enum | inferred, usually ADS_ZOOM
|
Same accepted values as PrimaryFunction. |
| Key | Format | Default | Purpose |
|---|---|---|---|
ShowAttachments |
bool | true |
Shows attachments in the item GUI/tooltips. |
ShowDamage |
bool | true |
Shows damage stat. |
ShowRecoil |
bool | true |
Shows recoil stat. |
ShowAccuracy |
bool | true |
Shows spread/accuracy stat. |
ShowReloadTime |
bool | true |
Shows reload stat. |
ShowShootDelay |
bool | true |
Shows shoot delay stat. |
ShowBulletSpeed |
bool | true |
Shows bullet speed stat. |
ShowMode |
bool | true |
Shows fire mode. |
DistortSound |
bool | true |
Enables sound pitch distortion. |
SoundLength |
int | 0 |
Shoot sound length. |
IdleSoundLength |
int | 0 |
Idle loop length. |
WarmupSoundLength |
int | 20 |
Warmup sound length. |
LoopedSoundLength / SpinSoundLength
|
int | 20 |
Looped/spin sound length. |
IdleSoundRange |
int | -1 |
Idle sound range. -1 uses common config. |
MeleeSoundRange |
int | -1 |
Melee sound range. -1 uses common config. |
ReloadSoundRange |
int | -1 |
Reload sound range. -1 uses common config. |
GunSoundRange |
int | -1 |
Gunshot sound range. -1 uses common config. |
DistantSoundRange |
int | -1 |
Distant shoot sound range. |
ShootSound |
sound | ~ |
Shot sound. |
BulletInsertSound |
sound | defaultshellinsert |
Shell insert/reload sound. |
ActionSound |
sound | ~ |
Pump/action sound. |
LastShootSound |
sound | ~ |
Sound for the last round. |
SuppressedShootSound |
sound | ~ |
Suppressed shot sound. |
LastSuppressedShootSound |
sound | ~ |
Suppressed last-round shot sound. |
ReloadSound |
sound | ~ |
Reload sound. |
EmptyReloadSound |
sound | ~ |
Empty reload sound. |
EmptyClickSound |
sound | ~ |
One-shot empty click sound. |
EmptyClickSoundRepeated |
sound | ~ |
Repeated empty click sound. |
IdleSound |
sound | ~ |
Idle/held sound. |
MeleeSound |
sound | ~ |
Melee swing sound. |
WarmupSound |
string | ~ |
Loop warmup sound. |
LoopedSound / SpinSound
|
string | ~ |
Main looping sound. Enables looping sound behavior when set. |
CooldownSound |
string | ~ |
Loop cooldown sound. |
LockOnSound |
sound | "" |
Lock-on sound. |
LockOnSoundTime |
int | 0 |
Lock-on sound interval/time. |
DistantSound / DistantShootSound
|
sound | "" |
Distant shot sound. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Scope |
resource | inherited Overlay
|
Scope overlay. none clears it. |
ZoomLevel |
float | 1.0 |
Default scope zoom. |
FOVZoomLevel |
float | 1.5 |
Default FOV zoom. |
AllowNightVision |
bool | false |
Allows night vision while scoped. |
HasVariableZoom |
bool | false |
Enables variable zoom. |
MinZoom |
float | 1.0 |
Minimum variable zoom. |
MaxZoom |
float | 4.0 |
Maximum variable zoom. |
ZoomAugment |
float | 1.0 |
Variable zoom step/change. |
CasingModel |
string | "" |
Casing model. |
CasingTexture |
resource | "" |
Casing texture. |
FlashModel |
string | "" |
Flash model. |
FlashTexture |
resource | "" |
Flash texture. |
MuzzleFlashModel |
string | "" |
Muzzle flash model. |
HitTexture |
resource | "" |
Hit marker texture. |
MuzzleFlashParticle |
string | flansmod.muzzleflash |
Muzzle flash particle type. |
MuzzleFlashParticleSize |
float | 1.0 |
Muzzle flash particle size. |
ShowMuzzleFlashParticleFirstPerson |
bool | false |
Shows muzzle flash particles in first person. |
MuzzleFlashParticleShoulderOffset |
vector | [0,0,0] |
Shoulder-fire particle offset. |
MuzzleFlashParticleHandOffset |
vector | [0,0,0] |
Hand-fire particle offset. |
ShowMuzzleFlashParticle |
bool | true |
Shows muzzle flash particles. |
AllowAllAttachments |
bool | true |
Allows all attachments without checking restrictions. |
AllowAttachments |
resource list | none | Specific allowed attachment short names. |
AllowBarrelAttachments |
bool | false |
Allows barrel slot. |
AllowScopeAttachments |
bool | false |
Allows scope/sights slot. |
AllowStockAttachments |
bool | false |
Allows stock slot. |
AllowGripAttachments |
bool | false |
Allows grip slot. |
AllowGadgetAttachments |
bool | false |
Allows gadget slot. |
AllowSlideAttachments |
bool | false |
Allows slide slot. |
AllowPumpAttachments |
bool | false |
Allows pump slot. |
AllowAccessoryAttachments |
bool | false |
Allows accessory slot. |
NumGenericAttachmentSlots |
int | 0 |
Number of generic attachment slots. |
Shield |
<absorb> <originX> <originY> <originZ> <sizeX> <sizeY> <sizeZ> |
none | Adds a shield hitbox. Coordinates and size are divided by 16; absorption is 0.0..1.0. |
All keys in this subsection are read by GunAnimationConfig from gun type files on the client. Defaults are unset, meaning the model/default animation values are used.
| Key | Format | Purpose |
|---|---|---|
animMinigunBarrelOrigin |
vector | Minigun barrel origin. |
animBarrelAttachPoint / animScopeAttachPoint / animStockAttachPoint / animGripAttachPoint / animGadgetAttachPoint / animSlideAttachPoint / animPumpAttachPoint / animAccessoryAttachPoint
|
vector | Attachment points. |
animDefaultBarrelFlashPoint / animMuzzleFlashPoint
|
vector | Flash/muzzle points. |
animHasFlash / animHasArms / easyArms
|
bool | Flash and arm-rendering toggles. |
armScale |
vector | Global arm scale. |
animLeftArmPos / animLeftArmRot / animLeftArmScale
|
vector | Left arm transform. |
animRightArmPos / animRightArmRot / animRightArmScale
|
vector | Right arm transform. |
animRightArmReloadPos / animRightArmReloadRot / animLeftArmReloadPos / animLeftArmReloadRot
|
vector | Reload arm transforms. |
animRightArmChargePos / animRightArmChargeRot / animLeftArmChargePos / animLeftArmChargeRot
|
vector | Charge arm transforms. |
animStagedRightArmReloadPos / animStagedRightArmReloadRot / animStagedLeftArmReloadPos / animStagedLeftArmReloadRot
|
vector | Staged reload arm transforms. |
animRightHandAmmo / animLeftHandAmmo
|
bool | Hand ammo display toggles. |
animGunSlideDistance / animAltGunSlideDistance / animRecoilSlideDistance / animRotatedSlideDistance / animShakeDistance / animRecoilAmount
|
float | Slide, recoil, and shake movement amounts. |
animCasingAnimDistance / animCasingAnimSpread / animCasingRotateVector / animCasingAttachPoint
|
vector | Casing animation vectors. |
animCasingAnimTime / animCasingDelay
|
int | Casing timing. |
animCasingScale / animFlashScale
|
float | Casing and flash scale. |
animChargeHandleDistance / animChargeDelay / animChargeDelayAfterReload / animChargeTime
|
float/int | Charge handle movement and timing. |
animCountOnRightHandSide / animIsBulletCounterActive / animIsAdvBulletCounterActive
|
bool | Ammo counter options. |
animTiltGunTime / animUnloadClipTime / animLoadClipTime
|
float | Reload timing stages. |
animScopeIsOnSlide / animScopeIsOnBreakAction
|
bool | Scope attachment movement flags. |
animNumBulletsInReloadAnimation |
float | Number of bullets represented in reload animation. |
animPumpDelay / animPumpDelayAfterReload / animPumpTime / animHammerDelay
|
int | Pump and hammer timing. |
animPumpHandleDistance / animEndLoadedAmmoDistance / animBreakActionAmmoDistance
|
float | Pump/end-loaded/break-action movement. |
animGripIsOnPump / animGadgetsOnPump
|
bool | Attachment-on-pump flags. |
animBarrelBreakPoint / animAltBarrelBreakPoint
|
vector | Break-action pivot points. |
animRevolverFlipAngle / animRevolver2FlipAngle / animBreakAngle / animAltBreakAngle
|
float | Revolver and break-action angles. |
animRevolverFlipPoint / animRevolver2FlipPoint
|
vector | Revolver flip points. |
animSpinningCocking |
bool | Spinning cocking behavior. |
animSpinPoint / animHammerSpinPoint / animAltHammerSpinPoint
|
vector | Spin/hammer points. |
animHammerAngle / animAltHammerAngle
|
float | Hammer angles. |
animIsSingleAction / animSlideLockOnEmpty
|
bool | Single-action and slide-lock behavior. |
animLeftHandPump / animRightHandPump / animLeftHandCharge / animRightHandCharge / animLeftHandBolt / animRightHandBolt
|
bool | Handedness flags for pump, charge, and bolt actions. |
animPumpModifier / animGunOffset / animCrouchZoom / animRotateGunVertical / animRotateGunHorizontal / animTiltGun
|
float | General first-person transform modifiers. |
animChargeModifier / animTranslateGun
|
vector | Charge/gun translation vectors. |
animFancyStance / animStagedReload / animStillRenderGunWhenScopedOverlay
|
bool | Stance, reload, and scoped rendering toggles. |
animTranslateClip |
vector | Current code reads this for both stance translate and clip translate. |
animStanceRotate |
vector | Stance rotation. |
animRotateClipVertical / animStagedRotateClipVertical / animRotateClipHorizontal / animStagedRotateClipHorizontal / animTiltClip / animStagedTiltClip
|
float | Clip rotation and tilt. |
animStagedTranslateClip / animThirdPersonOffset / animItemFrameOffset
|
vector | Staged clip, third-person, and item-frame offsets. |
animAdsEffectMultiplier |
float | ADS visual effect multiplier. |
Inherits BlockType and InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
GuiTexture |
file-name resource | default gun box GUI | Custom GUI texture. |
GunBoxNameColor |
hex string | 404040 |
Gun box title color. |
PageTextColor |
hex string | FFFFFF |
Page text color. |
ListTextColor |
hex string | 404040 |
Item list text color. |
ItemTextColor |
hex string | 404040 |
Item text color. |
ButtonTextColor |
hex string | FFFFFF |
Button text color. |
ButtonTextHighlight |
hex string | FFFFA0 |
Button hover text color. |
| Key | Format | Default | Purpose |
|---|---|---|---|
Page / SetPage
|
text line | Default |
Starts or names a page. Pages hold up to 8 guns; overflow creates another default page. |
AddGun |
<shortName> [<amount> <item> ...] |
none | Adds a gun/item entry and its required parts. |
AddAmmo / AddAltAmmo / AddAlternateAmmo
|
<shortName> [<amount> <item> ...] |
none | Adds ammo to the most recently added gun entry. |
Inherits BlockType and InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
GuiTexture |
file-name resource | default armor box GUI | Custom GUI texture. |
AddArmour / AddArmor
|
<shortName> <display name...> followed by 4 armor lines |
none | Adds one armor set page. The following four lines are parsed as helmet, chest, legs, and boots. |
Armor set lines after AddArmor use:
<armorShortName> [<item> <amount> ...]
The recipe parser uses item/amount pairs for those four armor lines.
Inherits InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Category |
enum | COCKPIT |
COCKPIT, WING, ENGINE, PROPELLER, BAY, TAIL, WHEEL, CHASSIS, TURRET, FUEL, MISC. |
StackSize |
int | 0 |
Item stack size. |
FuelConsumption |
float | 1.0 |
Engine fuel consumption. |
EngineSpeed |
float | 1.0 |
Engine speed/thrust multiplier. |
EnginePower |
float | 10.0 |
Engine power output. |
UseRF / UseRFPower
|
bool | false |
Uses RF power instead of Flan's Mod fuel. |
RFDrawRate |
int | 1 |
RF draw per tick. |
Fuel |
int | 0 |
Fuel amount for fuel parts. |
PartBoxRecipe |
current parser starts amount/item pairs at the third token | none | Part box recipe ingredients. The first two tokens after the key are currently skipped by code. |
WorksWith exists in commented-out code and is not currently read.
Inherits InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Parachute |
bool | false |
Deploys a parachute on use. |
ExplosiveRemote |
bool | false |
Detonates remote explosives. |
Key |
bool | false |
Marks the tool as a key. |
Heal / HealPlayers
|
bool | false |
Enables player healing. |
Repair / RepairVehicles
|
bool | false |
Enables driveable repair. |
HealAmount / RepairAmount
|
int | 0 |
Heal/repair amount per use. |
ToolLife / ToolUes
|
int | 0 |
Number of uses. 0 means infinite. ToolUes is the typo currently accepted by code. |
DestroyOnEmpty |
bool | true |
Destroys the tool when depleted. |
Food / Foodness
|
int | 0 |
Hunger restored when eaten/used as food. |
RechargeRecipe |
current parser starts amount/item pairs at the second token | none | Shapeless recharge ingredients. The first token after the key is currently skipped by code. |
Inherits InfoType.
| Key | Format | Default | Purpose |
|---|---|---|---|
Enchantability |
int | 20 |
Glove enchantability. |
Durability |
int | 200 |
Glove durability. 0 means no durability. |
Inherits InfoType.
ItemHolderType currently reads no additional parameters beyond the shared InfoType keys.
Extends PaintableType, but it is not currently registered in EnumType and has no read(...) override.
If it is wired into loading later, it will inherit PaintableType and InfoType parameters. The fields currently present in the class, such as locked-on sounds, bullet detection radius, and flares, are not read from .txt files yet.