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Update content loading, API, logging and rendering documentation
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Document EntityCulling compatibility Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document Flan NPC rendering optimizations and API 0.3
Document Sodium and Embeddium bulk vertex writes Describe how Flan's model parts use the bulk vertex writer of Sodium or Embeddium, the Iris and Oculus behavior, the fast paths that already apply, entity culling boxes, and the new /flansrenderstats counters. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document shader pack shadow-pass detail and diagnostics Describe how the shadow pass sizes driveable parts by the camera, uses single-link track envelopes and leaves out light-like glow, projectiles and seat/wheel entities, and list the new shadow-pass counters of /flansrenderstats. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document shader pack (Oculus/Iris) handling and GPU cache default Describe how glow, muzzle flashes, trails, impostors and the GPU model cache behave while an Oculus or Iris shader pack is active, that impostor views are generated at the start of a frame, and correct the enableGpuModelCache default, which is true. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document recipe compatibility, fuel configuration and render diagnostics
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