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WaveSurvival

Credits

  • Antoun Naim - Game Design & Development
  • Laetitia- Game Tester & Level Inspiration
  • Elie - Game Tester
  • Jason - Game Tester
  • Nasso - Game Tester

Controls

  • WASD - Movement
  • Space - Jump
  • Mouse - Look around
  • Left Click - Shoot
  • T - Switch weapons
  • ESC - Pause menu

Features

  • 7 enemy types with unique behaviors: Basic, Fast, Shooter, Explosive, Tank, Summoner, Minions
  • 9 shop upgrades: Ammo-Cap+, Lifesteal, Critical+, DamageIncrease, ExplosiveRounds, Heal, HealthRegen+, MaxHealth+, Movement+
  • Wave system with special waves (5,10,15,20,etc.)
  • Loot drops from enemies
  • Persistent high score system
  • Enemy spawner based off of distance from player

##Bugs -I tried my best to look for and fix any bugs I could find. To my knowledge there should be no game breaking bugs.

##Achievements & Shortcomings -This project was really challenging in the sense that I wanted to implement as many extra things as I could in as little time as I could. To be able to present something I am actually proud of in only 2-3 days of work made me regret not having given it more time to go more in depth.

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