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Intro To Biome Injectors
Apollo edited this page Apr 22, 2026
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Lithostitched introduces biome injectors, a modular system where datapacks and mods can inject biomes in the vanilla biome layout in a compat-friendly way.
Biome injectors are stored in the lithostitched/biome_injector folder of the data/(namespace) folder. This means that a biome injector with the identifier foo:bar is stored in data/foo/lithostitched/biome_injector/bar.json.
Biome injectors are automatically applied, you do not need to add them to a tag or worldgen modifier or anything of the sort.
Here's an example biome injector:
{
"type": "lithostitched:replace_partially",
"dimension": "minecraft:overworld",
"priority": 1500,
"targets": "minecraft:river",
"replacement": "terralith:warm_river",
"parameters": {
"temperature": {
"min_inclusive": 0.55
}
}
}All biome injectors have three fields:
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type: The id of the biome injector type. -
priority: The priority of the injector. Injectors of a given type are applied in ascending order, meaning injectors with lowpriorityvalues will apply before injectors of higherpriorityvalues. -
dimension: The dimension to apply the biome injector to.
Further fields are defined based on the biome injector type.
All json here can be generated using the Lithostitched generator website!