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Regions

Apollo edited this page Apr 22, 2026 · 1 revision

Lithostitched introduces a biome-based regions system to aid in compat-friendly biome injection. If you've used/are aware of Terrablender or Blueprint's systems, this should come pretty easily.

Regions are stored in the lithostitched/region folder of the data/(namespace) folder. This means that a region with the identifier foo:bar is stored in data/foo/lithostitched/region/bar.json.

Here's an example region file:

{
  "dimension": "minecraft:overworld",
  "biomes": "#minecraft:is_overworld",
  "weight": 100
}

Region files have three fields:

  • dimension: The dimension to apply the injections to. Injections work in all dimensions.
  • biomes: The biome set to apply the region to.
  • weight: The weight of the region relative to other regions. The default weight for all dimensions is 100.

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