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Description
Context
ADR-002 (docs/adr/002-map-analyst-agent.md). Agents place buildings in rivers, create zones on barren soil, and build arbitrary layouts because they have no spatial awareness. Delta is consistently negative (-0.015 to -0.024) across models — this is NOT a model quality problem, it's a data problem.
Three Changes
1. MapAnalyst Agent (7th agent)
Dedicated spatial reasoning agent that runs before the other 6. Reads RIMAPI terrain/ore/plant/zone/room endpoints and produces a structured MapAnalysis with:
- Colony center position
- Fertile areas with fertility scores + crop recommendations
- Recommended build sites on solid ground
- Ore deposit locations
- Water features (don't build here)
- Natural walls (use for defense)
- Recommended coordinates for: stockpile, growing zone, shelter
Other agents consume this analysis instead of picking random coordinates.
2. Early-Game Bootstrap Playbook
Deterministic plan for ticks 1-5:
- Tick 1: Stockpile zone near drop pods, work priorities for all colonists
- Tick 2: Growing zone on fertile soil (Plant_Rice for speed)
- Tick 3: Shelter walls (5x5 room with door) on solid ground
- Tick 4: Beds inside shelter
- Tick 5: Campfire/stove for cooking
- Tick 6+: LLM takes over for adaptive strategy
3. Pre-processed Map Summary
Compact text summary shared by all agents (~500 tokens):
Colony center: (128, 133). Fertile soil: (100-120, 80-95).
River: x=130-135. Mountain: z>200. Geyser: (145, 90).
Zones: 1 growing (25 cells), 1 stockpile (16 cells).
Rooms: 1 bedroom. No kitchen. No research room.
Plus role-specific deep data for relevant agents.
Files to Create/Modify
src/rle/agents/map_analyst.py— NEW: 7th agentsrc/rle/rimapi/map_summary.py— NEW: terrain analysis + summarizationsrc/rle/orchestration/game_loop.py— Run MapAnalyst before other agents, cache resultssrc/rle/agents/base_role.py— Inject map summary into all agent promptssrc/rle/agents/__init__.py— Register 7th agentsrc/rle/rimapi/schemas.py— Add MapAnalysis model- All 6 role agents — Consume MapAnalysis in filter_game_state()
- Scenario YAMLs — Add bootstrap playbook directives per scenario
Success Criteria
- Agents place buildings on solid ground, never in water
- Growing zones on fertile soil, not random locations
- Shelter built near colony center
- Delta flips positive on Crashlanded
- All 3 colonists visibly working in first 3 ticks
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epicLong-term strategic milestoneLong-term strategic milestone