Skip to content

ArcaneSunku/Project-Delicious

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

🍲 Project Delicious

An Adventure RPG inspired by Campfire Cooking in Another World with My Absurd Skill


Dual Jobs • Player-Driven Economy • Cozy Adventure Meets Classic RPG


✨ Overview

Project Delicious is an early-stage Adventure RPG that blends traditional fantasy exploration with a grounded, player-influenced economy. Inspired by the cozy-yet-adventurous tone of Campfire Cooking in Another World with My Absurd Skill, the game places equal importance on combat, craft, and commerce.

Players are not just heroes — they are participants in a living world.


🧭 Core Concept

At the heart of the game is a Dual Job System:

🧑‍🌾 Main Job (Lifestyle Role)

This defines how you exist in the world.

  • Adventurer – Dungeon delving, monster hunting, contracts, and combat-focused progression.
  • Merchant – Trading, logistics, supply chains, market manipulation, and economic influence.

Your main job affects:

  • NPC interactions
  • Quest availability
  • Income sources
  • How the world responds to you

⚔️ Specialized Job (Combat / Skill Role)

This defines how you solve problems.

Examples include:

  • Warrior
  • Cleric
  • Summoner
  • Mage
  • (More planned)

Specialized jobs determine:

  • Combat abilities
  • Skill trees
  • Party synergies
  • Playstyle expression

You are never locked into being just a fighter or just a trader — the system is designed to encourage experimentation and identity.


🎮 Gameplay Pillars

  • Exploration-first design
  • Player-driven economy
  • Meaningful progression without endless grind
  • Low-stakes coziness paired with high-stakes danger
  • Systemic interactions over scripted solutions

🛠️ Technology Stack

The project is intentionally lightweight and low-level to maintain control and performance.

  • Language: C++
  • Rendering / Windowing: Raylib
  • Build System: Premake

The goal is a clean, understandable codebase that favors clarity and iteration over premature abstraction.


🚧 Development Status

⚠️ Very Early Development

Current focus:

  • Engine scaffolding
  • Project structure
  • Core gameplay architecture

Expect:

  • Rapid iteration
  • Breaking changes
  • Systems evolving or being replaced entirely

This project is being built with long-term vision, not short-term polish.


🗺️ Planned Features (High-Level)

  • Dual job progression system
  • Dynamic NPC markets and pricing
  • Crafting and cooking systems
  • Party-based combat
  • World simulation influenced by player actions
  • Mod-friendly architecture (long-term goal)

💡 Inspiration

  • Campfire Cooking in Another World with My Absurd Skill
  • Classic JRPGs
  • Sandbox RPG systems
  • Cozy fantasy worlds with real consequences

🤝 Contributing

This project is currently a personal passion project, but constructive discussion and feedback are always welcome.

If you:

  • Enjoy systems-driven RPGs
  • Like economy simulation
  • Appreciate low-level engine work

…you'll probably feel at home here.


📜 License

This project uses a dual-license model designed to balance commercial protection with open creativity.

🎮 Game Content & Branding

All game-specific content, including but not limited to:

  • The game title and logo
  • Story, world, characters, and lore
  • Original assets (art, audio, dialogue, designs)

are All Rights Reserved.

This ensures the project may be released commercially as a standalone game without restriction or dilution.


🧩 Engine / Framework Code (Open Use)

All engine and gameplay framework code is licensed under the MIT License.

This allows others to:

  • Create mods for this game
  • Fork the codebase
  • Use the engine or systems as a foundation for their own games
  • Modify and redistribute the code freely

Requirements:

  • Attribution must be preserved
  • The license text must remain included

No permission is required for commercial or non-commercial use of the code itself.


⚖️ Summary (Human-Readable)

  • ✅ You can sell Campfire Legends as a game
  • ✅ Others can mod it freely
  • ✅ Developers can build entirely new games on the codebase
  • ❌ They cannot reuse your world, story, branding, or assets

This model keeps the engine open while the game remains yours.


Open systems. Personal worlds.

About

An Adventure RPG inspired by Campfire Cooking in Another World with My Absurd Skill

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published