New duckweed textures#2
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Argmaster merged 1 commit intoArgmaster:feature/pilefrom Mar 22, 2025
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* Revert "Remove SBBGen" This reverts commit b490484. * Revert "Remove example SBB" This reverts commit afc5d6f. * Revert "Remove blueprint code" This reverts commit 2553950. * Fix compilation errors * Fix compilation errors #2 * Fix test errors * Fix rotateZ * Resolve structure reference while instantiating SBBGen * Fix formatting issues * Add new trees to forest * Add new trees to grassland * Decrease forest density so you can find new trees * Add degradable paste mode * Remove substitutions * Apply review suggestions * Use lookup table for alignment * Apply suggestions from code review * Update src/server/terrain/simple_structures/_list.zig Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com> * Fix inital SBB offset * Never place air in placeInGeneration * Integrate void block with paste * Revert "Move hashInt and hashCombine to utils" This reverts commit 9bb276f. * Make PasteMode comptime * Fix remaining issues with void block integration * Fix formatting * Apply review change requests * Remove origin and child blocks while resolving sbbs * Apply review change requests * I hate indexing * Fix example tree models * Use single index for chunk and blueprint in pasteInGeneration * Fix formatting * Extract blueprintOffset * Fix formatting * Apply suggestions from code review Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com> * Apply Quantums suggestion for Y and Z * No cast * Use pos instead of chunkOffset * Remove test tree * Apply suggestions from code review --------- Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
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* Revert "Remove SBBGen" This reverts commit b490484. * Revert "Remove example SBB" This reverts commit afc5d6f. * Revert "Remove blueprint code" This reverts commit 2553950. * Fix compilation errors * Fix compilation errors #2 * Fix test errors * Fix rotateZ * Resolve structure reference while instantiating SBBGen * Fix formatting issues * Add new trees to forest * Add new trees to grassland * Decrease forest density so you can find new trees * Add degradable paste mode * Remove substitutions * Apply review suggestions * Use lookup table for alignment * Apply suggestions from code review * Update src/server/terrain/simple_structures/_list.zig Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com> * Fix inital SBB offset * Never place air in placeInGeneration * Integrate void block with paste * Revert "Move hashInt and hashCombine to utils" This reverts commit 9bb276f. * Make PasteMode comptime * Fix remaining issues with void block integration * Fix formatting * Apply review change requests * Remove origin and child blocks while resolving sbbs * Apply review change requests * I hate indexing * Fix example tree models * Use single index for chunk and blueprint in pasteInGeneration * Fix formatting * Extract blueprintOffset * Fix formatting * Apply suggestions from code review Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com> * Apply Quantums suggestion for Y and Z * No cast * Use pos instead of chunkOffset * Remove test tree * Apply suggestions from code review --------- Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
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plus unique item texture
