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AtSF

Adventure time SF, is a MMORPG modelled on real life data, statistics and articles. Combining user contributed assets and ratings systems to help solidify the mold of the game as it is played/created in realtime.

AI

  • NLP - Process real articles for contextual meaning and obsfuscate and transform to generate random quests, storylines and characters
  • Image recognition - Take GEO-spatial data and GEO-tagged images and identify objects and generate assets, and placement
  • AI Models - parameters, types for different AI processing for game

Graphics

  • 2D Omni-scroller with overhead views

Map

  • GEO-Spatial data used to place assets and guide procedural generation of assets
  • Hand drawn map indicating real world places, quests, markers, and historical data

Game Assets

  • Built from template sets
  • Procedurally generated

Objects

Storyline and Quests

  • Hard stories (hand crafted storylines and quests)
  • Soft stories (AI generated storylines and quests, from real world articles words and contexts datasets)

Static descriptive text

  • Look at text
  • Interaction text
  • Conversation dialogs
  • Random shouts
  • Environmental queues

Sounds

  • Speech synthesis
  • Voice actors

Music

Scenery

  • Procedurally generated objects mixed with handcrafted objects
  • Placement based on real world data
  • Continually updated and modified by user contributions

Playability

  • MMORPG
  • Leveling
  • Questing
  • Items mining
  • Crafting

Mini-games

  • Reflect real/imaginary life hustles and provide mining/level opportunities

Data and Rules

  • Associative dictionary of words and contexts
  • Rules for generation
  • Objects - types, data types
  • Scene generation (scenery assets)
  • User created
  • AI generated
  • Transformed data and stitching / overlapping scene data seemlessly
  • Scripting

About

Adventure time SF, is a RPG modelled on the reallife experiences and data of living in modern day San Francisco.

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