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@juliegaskin juliegaskin commented Mar 12, 2025

Before submitting a pull request for a new Learning Path, please review Create a Learning Path

  • I have reviewed Create a Learning Path

Please do not include any confidential information in your contribution. This includes confidential microarchitecture details and unannounced product information.

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By submitting this pull request, I confirm that you can use, modify, copy, and redistribute this contribution, under the terms of the Creative Commons Attribution 4.0 International License.

* [Arm ASR Manga Comic](https://developer.arm.com/Mobile%20Graphics%20and%20Gaming/FeaturedContent/Mali%20Manga/FeaturedContent-MaliManga-Volume4)
* [Arm Community Blog](https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/introducing-arm-accuracy-super-resolution)
* [Arm Accuracy Super Resolution for Unreal Engine Tutorial](https://developer.arm.com/documentation/109993/latest/)
* [Arm Accuracy Super Resolution for Unreal Engine Tutorial](https://developer.arm.com/documentation/109993/latest/)
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Whoops, forgot to change this final link to the Universal SDK. I'll do this in my next commit.

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Fixed this one for you :)

-fspv-target-env=vulkan1.1spirv1.4 -enable-16bit-types
```

- The extension **VK_KHR_shader_float16_int8** should be used at runtime.
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I will be adding more sections here, from the integration steps in the readme. Will do another commit in the morning.

@pareenaverma pareenaverma merged commit c65265f into ArmDeveloperEcosystem:main Mar 13, 2025
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@pareenaverma pareenaverma moved this from Done to Maintenance in Arm Learning Paths Roadmap Oct 22, 2025
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