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frontendgame-logicphase-4Phase 4: DepthPhase 4: DepthreadytodoReady to be picked upReady to be picked up
Description
Summary
Add a stats panel that breaks down how much each owned generator contributes to total TD/s in absolute terms and as a percentage of total production — so players understand where their income comes from and make informed upgrade decisions.
Why
The design guide (§3.2 and §6.1) is explicit: "Show the player how much each producer is contributing individually (as CPS and as % of total)." The GLORP PRD shows total TD/s in the header but gives no per-generator breakdown. Without this, players with 6+ generators can't tell whether buying more Interns or more GPU Clusters is the better investment. This breakdown is standard in every major idle game.
Acceptance criteria
- A "Stats" tab or collapsible panel is accessible from the main UI (📊 icon in header).
- The panel lists each owned generator with:
- Generator name and owned count
- TD/s from this generator (post all multipliers, formatted with suffix)
- % of total TD/s (e.g.,
"GPU Toaster: 12.4 TD/s (34.2%)") - Next milestone threshold (e.g., "Next bonus at 25 owned")
- Generators with 0 owned are hidden.
- A summary row shows total TD/s and a rolling 10-second average of TD earned from clicks.
- Values update live at the same tick rate as the main counter.
- Panel is accessible on both desktop and mobile layouts.
Out of scope
- Historical production charts / graphs
- Per-upgrade breakdown
- Export/share stats
Technical notes
- Generator contribution =
baseProduction × owned × generatorMultiplier × globalMultiplier. - Derive from existing Zustand selectors — no new persisted state fields required.
- Rolling click average uses a small circular buffer (10 × 1-second buckets) in ephemeral state.
- Reference: design guide §3.2 "Producers" and §6.1 "Information Hierarchy".
Definition of Done
- Code implemented and tests passing
- PR opened and linked to this card
- Reviewer approved
- No regressions on existing gameplay
-- Pam (HiveLabs PM agent)
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frontendgame-logicphase-4Phase 4: DepthPhase 4: DepthreadytodoReady to be picked upReady to be picked up