Hi, thanks for the great repo. I had a few questions about the demo scenes and training setup:
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In scenes like the Cyberpunk demo, are all optional inputs being used (e.g. depth, segmentation, and normals)?
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Is each demo a single scene trained from scratch, or are multiple splats merged together to produce the final result?
-
What was the approach used to render views from the Unreal/blender Engine scenes? (e.g. capture method, camera path)
Hi, thanks for the great repo. I had a few questions about the demo scenes and training setup:
In scenes like the Cyberpunk demo, are all optional inputs being used (e.g. depth, segmentation, and normals)?
Is each demo a single scene trained from scratch, or are multiple splats merged together to produce the final result?
What was the approach used to render views from the Unreal/blender Engine scenes? (e.g. capture method, camera path)