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@AtiDev17 AtiDev17 commented Dec 5, 2024

Explained in issue: #24

TDLR: Before this PR the tool only imported folders that are defined in a list. Now it imports any folder if either the manifest file exists or if one of the target folders exist. If none of them exists the user need to manually import the asset.

target_folders = [
    "aniBlocks", "data", "Environments", "Light Presets", "People",
    "Props", "ReadMe's", "Render Presets", "Render Settings", "Runtime",
    "Scenes", "Scripts", "Shader Presets", "Cameras", "Documentation"
]

@AtiDev17 AtiDev17 merged commit caf4d6f into main Dec 5, 2024
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@AtiDev17 AtiDev17 deleted the improve-asset-detection branch December 5, 2024 22:34
@AtiDev17 AtiDev17 mentioned this pull request Dec 5, 2024
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2 participants