-
Notifications
You must be signed in to change notification settings - Fork 0
Profiling mods
ZeinaKC edited this page May 3, 2026
·
7 revisions
Written by Marioalexsan
You will need to have Unity Editor 2022.3.62f2 installed, and a project of any kind available (a blank project will do).
To profile the game, you will first need to switch to the debug mode runner. The steps to do that are:
- Go to ATLYSS's install path, and backup your current
ATLYSS.exeandUnityPlayer.dll- for example into anUnityReleasePlayerfolder. - Go to your Unity Editor install path, for example
D:\Program Files\Unity Editors\2022.3.62f2\Editor. - Go to
Data\PlaybackEngines\windowsstandalonesupport\Variations\win64_player_development_mono. - Copy
WindowsPlayer.exeandUnityPlayer.dllinto ATLYSS's install path, and renameWindowsPlayer.exeintoATLYSS.exe. - Go to ATLYSS's install path, then to
ATLYSS_Data/boot.config. - Add
player-connection-debug=1as a new line to the configuration. -
(Optional) Backup the debug mode runner (i.e. the renamed
ATLYSS.exe,UnityPlayer.dlland the modifiedboot.config) into a separate folder likeUnityDebugPlayerfor easy access - Steam will try to replace the runner whenever the game updates, so you'll have to repeat these steps whenever that happens.
You should now be able to connect a debugger (VS / Rider) or a profiler to the game when it runs. To start the profiler:
- Open Unity Editor with any project (for example a blank project).
- Go to
Window => Analysis => Profiler (Standalone Process); this will launch the profiler in a separate window. - Launch the game.
- In the profiler's target selection next to the record button, select
Local => WindowsPlayer => the game instance identified by the device name, local IP and port. - Stop / start again the recording by pressing Record.