Since 1.8 owners of paid minecraft accounts can change their name. In offline mode the uuid is based on the case sensitive username. So if the users change their username they will lose their inventory, permissions and their AuthMe account. This might be irrelevant for servers which run completely in offline mode.
But what about mixed online mode and complete online mode? With plugins like AutoIn and FastLogin it's possible that owners of paid minecraft accounts will receive their mojang UUID (mixed online mode). It's also known that AuthMe is used on online mode servers too. This means those player who changed their username have to create a new account. Shouldn't the same users use the same account?
If we save the UUID, we could check for the UUID instead of the playername.
An alternative would be to keep it as-is. So those users have to create a new account although they get the same inventory, permissions, .... This means we have duplicate database entries for the same player.
Since 1.8 owners of paid minecraft accounts can change their name. In offline mode the uuid is based on the case sensitive username. So if the users change their username they will lose their inventory, permissions and their AuthMe account. This might be irrelevant for servers which run completely in offline mode.
But what about mixed online mode and complete online mode? With plugins like AutoIn and FastLogin it's possible that owners of paid minecraft accounts will receive their mojang UUID (mixed online mode). It's also known that AuthMe is used on online mode servers too. This means those player who changed their username have to create a new account. Shouldn't the same users use the same account?
If we save the UUID, we could check for the UUID instead of the playername.
An alternative would be to keep it as-is. So those users have to create a new account although they get the same inventory, permissions, .... This means we have duplicate database entries for the same player.