Releases: Autodesk/arnold-usd
Releases · Autodesk/arnold-usd
Arnold 7.3.1.0
[7.3.1.0]
Feature
- usd#1730 - Add light linking to the ArnoldProceduralCustom when using hydra.
- usd#168 - Support interactive USD updates in the procedural
- usd#1835 - Support Arnold "help" metadata instead of previous "desc" metadata.
- usd#1865 - Support ArnoldOptions primitives in Hydra
- usd#1852 - Write Arnold options as UsdRenderSettings primitives
- usd#1870 - Use new node type AI_NODE_IMAGER
- usd#1878 - Make arnold relative path optional for image shaders
- usd#1874 - Shader output attributes should be outputs:out to match the Sdr registry
- usd#1873 - Ensure materials are written under a scope primitive
- usd#1868 - Support velocities in PointInstancer primitive rendered through the procedural
- usd#1889 - GI Transmission Depth should default to 8 in the Render Settings
Bug fixes
- usd#1547 - Fix mesh lights shutoff when there is a light link in the scene.
- usd#1859 - Support PointInstancer invisibleIDs for lights
- usd#1881 - Support UDIM and relative paths on mtlx image shaders
- usd#1884 - Set a proper name to skydome image node in Hydra
- usd#1890 - Reduce VtArray memory consumption, mostly in the instancer.
Arnold 7.3.0.0
[7.3.0.0]
Feature
- usd#1758 - Return a default value when an attribute type is not recognized
- usd#1759 - Remove GeometryLight usd imaging adapter
- usd#1705 - Support Point instancers having lights as prototypes
- usd#1635 - Support arnold visibility and matte on Hydra instances
- usd#1806 - Extend the WriteUsdStageCache API
Bug fixes
- usd#1756 - Registry should declare filenames as assets in GetTypeAsSdfType
- usd#1770 - Fix exr driver always rendering float with husk when productType is arnold
- usd#1772 - RectLight texture uvs are now consistent between husk, kick and other renderers.
- usd#1776 - Fix incorrect PointInstancer instance orientations in the render delegate.
- usd#1769 - Fix curve uvs when they are vertex interpolated.
- usd#1784 - The aov layer name is now correctly taken into account when rendering exrs with husk and using the arnold productType.
Build
Arnold 7.2.5.2
[7.2.5.2]
This is a bug fixes release.
Bug fixes
- usd#1808 - Fix the error "Cannot load _htoa_pygeo library required for volume rendering in Solaris" in Houdini 19.5+.
- usd#1812 - Improve Material network creation by caching the node entries and the osl code.
- usd#1781 - Fix a crash happening in a aiStandin usd when scrolling the timeline in maya.
- usd#1753 - Fix a problem with yeti where the transforms of the ArnolProceduralCustom were not taken into account in kick (procedural).
Arnold 7.2.5.1
Arnold 7.2.5.0
[7.2.5.0]
Feature
- usd#612 - Add support for orthographic camera in the hydra render delegate.
- usd#1726 - Add usdz as a supported format of the scene reader
- usd#1077 - Support --threads / -j argument in husk to control the amount of render threads
- usd#658 - Support pixel aspect ratio in Hydra
- usd#1746 - Made the behaviour for doubleSided gprims consistent between USD and Hydra
Bug fixes
- usd#1709 - Procedural failures if schemas are present
- usd#1713 - Fix coding error "attempt to get string for GfVec4f"
- usd#1732 - Force the "color" AOV to be interpreted as the Arnold beauty pass.
- usd#1735 - Fix usdskel geometry and motion blur interpolation outside the keyframe boundaries.
- usd#1524 - Fix material binding on instances under a SkelRoot
- usd#1718 - Support primvars:arnold attributes in Arnold typed schemas
Arnold 7.2.4.1
Arnold 7.2.4.0
Features
- usd#1634 - Support curves orientations identically between USD and Hydra / Prevent errors due to bad curves orientations count.
- usd#1615 - add bespoke usdgenschema command to create arnold schema without python
- usd#739 - Implement the ArnoldProceduralCustom prim in hydra.
- usd#1644 - Support nodes mask in the hydra procedural
- usd#1656 - Use the same tessellation for sphere primitives as Hydra
- usd#1632 - Support custom materialx node definitions placed in a folder defined by the environment variable PXR_MTLX_STDLIB_SEARCH_PATHS
- usd#1603 - Support custom USD materialx shaders with any shader type
- usd#1586 - Support motion blur in the hydra procedural
- usd#1587 - Support object path in the hydra procedural
- usd#1664 - Support hydra procedural with a cacheID
Bug fixes
- usd#1613 - Invisible Hydra primitives should ignore arnold visibility
- usd#1641 - Ensure nodes created by the render delegate have the correct parent procedural.
- usd#1652 - Restore the schema installed files organisation.
- usd#1673 - UsdUvTexture ignores missing textures in hydra
- usd#1675 - Fix UsdUvTexture default wrap modes and uvset coordinates.
- usd#1657 - Fix a motion blur sampling bug happening when a mesh has facevarying indexed normals and different number of indices per key frame.
- usd#1693 - Fix geometry light not rendering in recent version.
- usd#1696 - Fix cryptomatte render by restoring previous filter assignment to the default filter.
Build
- usd#1648 - Fix schemas generation issue that was intermittently failing
Arnold 7.2.3.2
Arnold 7.2.3.2 is a bug fixes release.
Bug fixes
- usd#1605 - Apply the MaterialBindingAPI to the bound prims when converting ass to usd
- usd#1607 - Allow primvars with namespace in the procedural
- usd#1593 - Fix crash in the procedural when the UsdPrimvarReader varname attribute is not set.
- usd#1625 - Fix issue where user defined primvars were reset.
Arnold 7.2.3.0
Features
#1435 - Support "vertex" UV coordinates on Curves in the render delegate
#1579 - Curves without any width should render with a default value
Bug fixes
#1538 - Fix triplanar in USD Materialx
#1588 - Arnold schemas under a point instancer should be hidden
#1597 - Fix hdx dependency which was causing issues on linux with husk
#1595 - Support Arnold RenderVar filters in Hydra
Arnold-7.2.3.1
Note
We release arnold-usd 7.2.3.1 to keep a consistent versioning with Arnold, however there was no changes in arnold-usd between 7.2.3.0 and 7.2.3.1.
Please see Arnold-7.2.3.0 for a list of bug fix and improvements.