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Arnold 7.2.4.0

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@cpichard cpichard released this 10 Oct 09:53

Features

  • usd#1634 - Support curves orientations identically between USD and Hydra / Prevent errors due to bad curves orientations count.
  • usd#1615 - add bespoke usdgenschema command to create arnold schema without python
  • usd#739 - Implement the ArnoldProceduralCustom prim in hydra.
  • usd#1644 - Support nodes mask in the hydra procedural
  • usd#1656 - Use the same tessellation for sphere primitives as Hydra
  • usd#1632 - Support custom materialx node definitions placed in a folder defined by the environment variable PXR_MTLX_STDLIB_SEARCH_PATHS
  • usd#1603 - Support custom USD materialx shaders with any shader type
  • usd#1586 - Support motion blur in the hydra procedural
  • usd#1587 - Support object path in the hydra procedural
  • usd#1664 - Support hydra procedural with a cacheID

Bug fixes

  • usd#1613 - Invisible Hydra primitives should ignore arnold visibility
  • usd#1641 - Ensure nodes created by the render delegate have the correct parent procedural.
  • usd#1652 - Restore the schema installed files organisation.
  • usd#1673 - UsdUvTexture ignores missing textures in hydra
  • usd#1675 - Fix UsdUvTexture default wrap modes and uvset coordinates.
  • usd#1657 - Fix a motion blur sampling bug happening when a mesh has facevarying indexed normals and different number of indices per key frame.
  • usd#1693 - Fix geometry light not rendering in recent version.
  • usd#1696 - Fix cryptomatte render by restoring previous filter assignment to the default filter.

Build

  • usd#1648 - Fix schemas generation issue that was intermittently failing