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The sample works on my Windows 11 both with Intel and Nvidia. For Windows the SharpDX is needed because the GPU interop uses texture sharing. This works through OpenGL/angle with a shared DX texture provided to the vulkan renderer. The sample uses Silk.net for the Vulkan bindings but you can use any vulkan bindings also your own. We use our own bindings for our Vulkan 3D renderer and use the GPU Interop for texture sharing. For Linux I don't know. It is supposed to work for Linux but we found a blocker some time ago which is not fixed yet. |
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Try setting Rendering Mode to OpenGL:
instead of vulkan