Ideen:
-> (Aufbau-)Simulation
-> Auf System-Entity-Component Konzept basierend
-> Technik: LWGJL (Lightweight Java Game Library)
-> ECSB (=Engine Component System Based) Engine
Grafik:
-> http://stonehearth.net/
-> http://wollay.blogspot.co.uk/
-> http://lwjgl.org/index.php (?)
Literatur:
http://www.lwjgl.org/wiki/index.php?title=Main_Page
http://www.tomseysdavies.com/2011/01/23/entity-systems/
http://carlfx.wordpress.com/2012/04/09/javafx-2-gametutorial-part-2/
http://fxexperience.com/2013/02/javafx-3d-early-access-available/
http://blog.joda.org/2011/08/implementations-of-interfaces-prefixes.html
http://wilbefast.com/2010/08/03/categorical-imperative/
http://java.dzone.com/articles/javaone-2012-javafx-graphics
http://jaxenter.com/tutorial-a-glimpse-at-javafx-s-canvas-api-46251.html
http://books.google.de/books?id=WNfD2u8nIlIC&lpg=PR1&dq=game+engine+gems&pg=PA39&redir_esc=y#v=onepage&q&f=false
https://sites.google.com/site/voxelenginelwjglport/00-setting-up-lwjgl
http://www.reddit.com/r/VoxelGameDev/comments/why8x/the_big_list_of_block_engines/