Cloth simulation using DirectX 11
Most of the files were provided as part of the foundations for the coursework set by the lecturer.
The following files are 100% mine:
Dx11 Mesh Processing/Cloth.cpp Dx11 Mesh Processing/Cloth.h
Dx11 Mesh Processing/Resources/Shaders/cloth_anchors_cs Dx11 Mesh Processing/Resources/Shaders/cloth_constraints_cs Dx11 Mesh Processing/Resources/Shaders/cloth_forces_cs
Dx11 Mesh Porciessing/Resources/Shaders/superman.jpg - Used to texture the cloth
Modifications were also made to the main.cpp to call create and object of the cloth class to execute it.