A library to unify and streamline the process of adding custom nodes and components into Plasma
- Create a new class that inherits
PlasmaCustomAgents.CustomAgent - Create a gestalt using
CustomAgentManager.CreateNodeGestalt - Add any ports to the gestalt using
CustomAgentManager.CreateCommandPort,CustomAgentManager.CreatePropertyPortandCustomAgentManager.CreateOutputPort - Add gestalt to game's gestalt list with
CustomAgentManager.RegisterGestalt
- Create a gestalt using
CustomAgentManager.CreateComponentGestalt - Change gestalt's properties, such as componentScale*Limits,
- Add gestalt to game's gestalt list with
CustomAgentManager.RegisterGestalt
Here will be link to the guide on setting up a unity project for creating component prefabs
- AssetBundle/Unity project guide
- More testing and documentation on interactive components (e.g. buttons and such)
- Update readme
- Initial release