A texture painting utility that offloads GDScript-intensive operations such as pixel processing and barycentric coordinate calculations to a compute shader. Currently, the tool is in an early stage but can already function as a dynamic masking solution. It uses collision shapes to retrieve relevant face data.
TODO:
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Dynamic brush switching
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Texture resizing
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Saving painted textures to files
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Accessing face data without relying on PhysicsServer, if possible
