Refactor RankedMatch to accept WebSocket as prop#125
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…, start AI match directly - RankedMatch now receives ws, connectionStatus, and playerId as props from MultiplayerGame instead of creating its own WebSocket connection - Removed duplicate "Online" connection status indicator from RankedMatch (only the parent MultiplayerGame status bar is shown) - FIND MATCH now starts an AI match immediately client-side without waiting for server matchmaking queue (no 8-second delay) - Relay messages during AI match are routed locally instead of to the server, while non-relay messages (pong, etc.) still pass through https://claude.ai/code/session_01LURnwvyMCMH3jxsucseWiU
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Summary
Refactored the
RankedMatchcomponent to accept WebSocket connection and related state as props from the parentMultiplayerGamecomponent, rather than managing its own connection lifecycle. This simplifies the component and centralizes connection management.Key Changes
MultiplayerGamenow passesws,connectionStatus, andplayerIdas props toRankedMatchqueue_ranked,cancel_ranked, search timer, etc.)RankedMatchranked_queued,ranked_match_found, etc.) since matches are now AI-onlyImplementation Details
useRefto keep the WebSocket prop in sync with effectssendlevel to prevent sending to serverhttps://claude.ai/code/session_01LURnwvyMCMH3jxsucseWiU