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[Feature] 希望次要资源不足时不再只能是无法被打出 #69
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area/apiPublic API, contracts, or compatibility surface.Public API, contracts, or compatibility surface.priority/p2Normal priority; useful but not urgent.Normal priority; useful but not urgent.status/confirmedConfirmed and actionable.Confirmed and actionable.type/featureFeature request or behavior improvement.Feature request or behavior improvement.
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area/apiPublic API, contracts, or compatibility surface.Public API, contracts, or compatibility surface.priority/p2Normal priority; useful but not urgent.Normal priority; useful but not urgent.status/confirmedConfirmed and actionable.Confirmed and actionable.type/featureFeature request or behavior improvement.Feature request or behavior improvement.
模块范围
Public API(公开 API)
动机 / 使用场景
希望次要资源不足时,例如打出七星需要七个辉星,但是我只有六个,此时有可选项:七星不能被打出/可以打出七星,但是执行一个方法,作为透支费用的惩罚
方案设想
也许在通过SecondaryResource那些注册的时候就选择这个资源不足时,卡牌是无法被打出还是可以承受相应代价被打出
替代方案
No response
其他补充
当然,这个应该可以通过patch修改打出逻辑做到吧,而且方法也很多,只是想偷个小懒()