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0.4.0

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@TimJosephson TimJosephson released this 30 Apr 20:10
· 27 commits to main since this release

Feat

  • delaunay.ConvexHull: revamp GiftWrapping and add QuickHull for 2D convex hulls
  • delaunay: Add support for 2D constrained Delaunay triangulation
  • mesh.dmesh: add NodeLabels, additional methods
  • improvement.Improve: update TetImprove to Improve, add tests
  • mesh.plot: add optional input for title
  • contour: add voxel_mode option to SurfaceMesh and TetMesh
  • tree: Add KDTree query_knn
  • tree: add KDtree and KNN search for octree
  • rays: add PintsInBox, PointsInBox2D
  • QuadtreeNode: set up preliminary nearest neighbor search

Fix

  • mesh: fix labels in mesh2dmesh conversion
  • improvement.SmartLaplacianSmoothing: fix bug for TangentialSurface=False
  • delaunay.Triangle: fix inputs to handle constraints more reliably
  • converter.im2voxel: fix bug in im2voxel
  • improvement.SmartLaplacianSmoothing: update and speed up smart laplacian smoothing
  • update dependencies
  • primitives.Revolve: fix occasional overlapping elements
  • contour.MarchingCubesImage: fix bug in cleanup
  • init: Update optional numba logic, export dmesh
  • improvement: update Contract, Split, Flip to new dmesh class, other bug fixes
  • delaunay.BowyerWatson2d: major efficiency improvements
  • mymesh.dmesh: convert from jitclass to StructRef
  • init: fix urllib import
  • utils.BaryTri: Improve barycentric coordinate efficiency
  • utils.identify_elem: add pyr13 and wdg15 to identify_elem
  • utils.Face2NodeNormal: fix nan handling
  • contour: bug fix in MarchingElements
  • image: reduce number of unnecessary voxels going to marching cubes/tets
  • contour: additional efficiency improvements for contouring
  • SurfaceMesh: fix some options for MarchingCubes
  • MarchingCubes: improve efficiency

Full Changelog: 0.3.0...0.4.0