0.4.0
Feat
- delaunay.ConvexHull: revamp GiftWrapping and add QuickHull for 2D convex hulls
- delaunay: Add support for 2D constrained Delaunay triangulation
- mesh.dmesh: add NodeLabels, additional methods
- improvement.Improve: update TetImprove to Improve, add tests
- mesh.plot: add optional input for title
- contour: add voxel_mode option to SurfaceMesh and TetMesh
- tree: Add KDTree query_knn
- tree: add KDtree and KNN search for octree
- rays: add PintsInBox, PointsInBox2D
- QuadtreeNode: set up preliminary nearest neighbor search
Fix
- mesh: fix labels in mesh2dmesh conversion
- improvement.SmartLaplacianSmoothing: fix bug for TangentialSurface=False
- delaunay.Triangle: fix inputs to handle constraints more reliably
- converter.im2voxel: fix bug in im2voxel
- improvement.SmartLaplacianSmoothing: update and speed up smart laplacian smoothing
- update dependencies
- primitives.Revolve: fix occasional overlapping elements
- contour.MarchingCubesImage: fix bug in cleanup
- init: Update optional numba logic, export dmesh
- improvement: update Contract, Split, Flip to new dmesh class, other bug fixes
- delaunay.BowyerWatson2d: major efficiency improvements
- mymesh.dmesh: convert from jitclass to StructRef
- init: fix urllib import
- utils.BaryTri: Improve barycentric coordinate efficiency
- utils.identify_elem: add pyr13 and wdg15 to identify_elem
- utils.Face2NodeNormal: fix nan handling
- contour: bug fix in MarchingElements
- image: reduce number of unnecessary voxels going to marching cubes/tets
- contour: additional efficiency improvements for contouring
- SurfaceMesh: fix some options for MarchingCubes
- MarchingCubes: improve efficiency
Full Changelog: 0.3.0...0.4.0