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v1.0.11
bzo@1.0.11 changelog:extract
node scripts/extract-changelog.mjs v1.0.11
[1.0.11] - 2026-04-01
Added
- Added BZFlag mountain, ground, bolt, and shot-tail textures to the client asset set.
- Added BZFlag-style onscreen shot-slot indicators beside the target HUD.
Changed
- Updated mountains and ground to use BZFlag-style placement, scale, and texture repetition for a closer classic battlefield look.
- Retuned world lighting toward BZFlag day/night colors while keeping
bzo's world-time cycle. - Switched projectile rendering from simple glowing spheres to BZFlag-inspired tinted bolt sprites with matching colored tails.
- Updated shot speed/range handling so server simulation, client rendering, radar visibility, and config defaults all use the same BZFlag-style values.
- Switched firing behavior from cooldown-only shooting to BZFlag-style shot slots, with the example config defaulting to one slot and the runtime server config set to three.
Fixed
- Fixed projectile desync that made local shots appear much slower than the server-tracked projectile speed.
- Fixed shot-slot HUD behavior so each slot tracks its actual active projectile instead of multiple slots animating together.