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UPDATE: rubber duck debugging did it again for me, I found a culprit.
Having Enviorement Mapping set in shaders and in BGSM but having "default" Shader Type set on top of ShaderProperty makes game freak out. May be very useful for someone to not smash a head for few hours like I did. :)
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UPDATE: rubber duck debugging did it again for me, I found a culprit.
Having Enviorement Mapping set in shaders and in BGSM but having "default" Shader Type set on top of ShaderProperty makes game freak out. May be very useful for someone to not smash a head for few hours like I did. :)
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