v0.5.0
iMirror v0.5.0
Windows x64 package for iMirror 0.5.0.
What's Changed
- Migrated the Windows app, tests, diagnostic probes, CI, release, and SBOM workflows to .NET 10.
- Preserved queued Media Foundation/D3D11 GOP data during iPhone startup bursts so the GPU path does not wait indefinitely for a later keyframe.
- Updated the high-resolution D3D replay probe for .NET 10 / WPF STA-thread presentation.
- Kept SharpDX as the validated GPU baseline; Vortice.Windows remains deferred to a later GPU modernization release.
Installation
Recommended:
- Download and run
iMirror-0.5.0-setup.exe.
Portable fallback:
- Download
iMirror-0.5.0-win-x64.zip. - Extract the zip.
- Run
iMirror.exe.
Notes
- This package is unsigned; Windows SmartScreen may show a warning.
- FFmpeg Essentials is bundled under
tools\ffmpeg\binwith its license file. - The app is self-contained for .NET 10.
- SHA-256 checksums are published in
SHA256SUMS.
Validation
- GitHub CI restore/build/test passed.
- Release packaging passed: installer, portable zip, bundled FFmpeg, and checksums.
- Gate B real-device validation confirmed live iPhone video/audio on the Media Foundation/D3D11 path over a 10+ minute hardware session.
License
iMirror is free software under the GNU General Public License v3 (GPLv3); see LICENSE and NOTICE. It combines required GPLv3 components, including the playfair FairPlay sources and bundled Gyan FFmpeg build. Per-component provenance and source-offer details are in THIRD_PARTY_NOTICES.txt.