Is your feature request related to a problem?
when running basis in openvr mode, the render resolution is set correctly initially but cannot be changed in any way short of restarting the client
this means no compatibility with software like ovr dynamic resolution and oyasumivr, and makes recovering from graphical performance problems difficult
automatic resolution adjustments (when the dashboard is open, etc) are already a part of the steamvr compositor, and probably should be respected
Describe your preferred solution
similar to most openvr supporting software, the client should respect resolution changes from the compositor in real time
Describe any considered alternatives
i'd also like to bring up the idea of built in dynamic render resolution for all modes, adjusting resolution in a user configured range based on gpu frametime
just like ovr dynamic resolution
Additional Context
No response
Is your feature request related to a problem?
when running basis in openvr mode, the render resolution is set correctly initially but cannot be changed in any way short of restarting the client
this means no compatibility with software like ovr dynamic resolution and oyasumivr, and makes recovering from graphical performance problems difficult
automatic resolution adjustments (when the dashboard is open, etc) are already a part of the steamvr compositor, and probably should be respected
Describe your preferred solution
similar to most openvr supporting software, the client should respect resolution changes from the compositor in real time
Describe any considered alternatives
i'd also like to bring up the idea of built in dynamic render resolution for all modes, adjusting resolution in a user configured range based on gpu frametime
just like ovr dynamic resolution
Additional Context
No response