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[pull] main from facebook:main#55

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pull[bot] merged 10 commits intoBasixKOR:mainfrom
facebook:main
Apr 12, 2022
Merged

[pull] main from facebook:main#55
pull[bot] merged 10 commits intoBasixKOR:mainfrom
facebook:main

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@pull pull bot commented Apr 11, 2022

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gnoff and others added 10 commits April 11, 2022 09:13
* Add fixture for comparing baseline render perf for renderToString and renderToPipeableStream

Modified from ssr2 and https://github.com/SuperOleg39/react-ssr-perf-test

* Implement buffering in pipeable streams

The previous implementation of pipeable streaming (Node) suffered some performance issues brought about by the high chunk counts and innefficiencies with how node streams handle this situation. In particular the use of cork/uncork was meant to alleviate this but these methods do not do anything unless the receiving Writable Stream implements _writev which many won't.

This change adopts the view based buffering techniques previously implemented for the Browser execution context. The main difference is the use of backpressure provided by the writable stream which is not implementable in the other context. Another change to note is the use of standards constructs like TextEncoder and TypedArrays.

* Implement encodeInto during flushCompletedQueues

encodeInto allows us to write directly to the view buffer that will end up getting streamed instead of encoding into an intermediate buffer and then copying that data.
…sed to useDeferredValue (#24247)

* Fix infinite loop if unmemoized val passed to uDV

The current implementation of useDeferredValue will spawn a new
render any time the input value is different from the previous one. So
if you pass an unmemoized value (like an inline object), it will never
stop spawning new renders.

The fix is to only defer during an urgent render. If we're already
inside a transition, retry, offscreen, or other non-urgen render, then
we can use the latest value.

* Temporarily disable "long nested update" warning

DevTools' timeline profiler warns if an update inside a layout effect
results in an expensive re-render. However, it misattributes renders
that are spawned from a sync render at lower priority. This affects the
new implementation of useDeferredValue but it would also apply to things
like Offscreen.

It's not obvious to me how to fix this given how DevTools models the
idea of a "nested update" so I'm disabling the warning for now to
unblock the bugfix for useDeferredValue.
* Point useSubscription to useSyncExternalStore shim

* Update tests

* Update README

* Ad hoc case
…le vars (#24343)

* Fix exhaustive deps for unstable vars

* Fix formatting

* Optimise iterations

* Fix linting
We forgot to move pushTransition out from the enableCache flag in #24321 in a place that both transition tracing and cache need to push transitions. Move it out from behind the enableCache to prepare for the next PRs.
Previously, we were only adding the passive flag when we add the Visibility flag, which is only set when we go from primary to fallback. Now, we add the passive flag BOTH when we go from primary to fallback and from fallback to primary.

An alternate solution is to add the passive flag in the same place as the visibility flag in the offscreen complete phase (rather than the suspense complete phase), but this feature is currently only for suspense, and offscreen can be used in different ways, so for now we add the passive flag only in the suspense component's complete phase. We might want to revisit this later when we think about how offscreen should work with transition tracing.
…enseBoundaries to RootState (#24340)

In this PR we:

Add transitions boilerplate to the OffscreenState. The transitions field will be null on initiation. During the commit phase, if there are any new transitions, we will add any new transitions (either as a result of a transition occurring or a parent suspense boundary completing) to the transitions field. Once the suspense boundary resolves, we no longer need to store the transitions on the boundary, so we can put this field on the Offscreen memoized state
Add pendingSuspenseBoundaries boilerplate to the RootState. This field starts as null. During the commit phase, if a suspense boundary has either gone from fallback to resolved or from resolved to fallback, we will create a new Map if there isn't one, and if there is, we will add (if the boundary is a fallback) or remove the suspense boundary (if the boundary has resolved) from the map.
Add an optional name field to the Suspense boundary
@pull pull bot added the ⤵️ pull label Apr 11, 2022
@pull pull bot merged commit fea6f8d into BasixKOR:main Apr 12, 2022
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6 participants