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00 BattleDrome Project
BattleDrome has been a long time coming since our crowdfunding event which started in July 2017, and successfully completed in August 2017.
We've been in an active development phase sorting out challenges with being early adopters of blockchain technology, and the supporting ecosystem of frameworks, solving game design challenges, and developing the underlying technology to support the foundation of BattleDrome going forward.
It's important to note that we are doing some things with BattleDrome which are deliberately hard... 100% of the logic and processing, including all combat logic, and complex character development advancement, are done on-chain. 100% of BattleDrome is decentralized, and there is Absolutely Zero House Stake or Skim in any of the economic models and transactions. The only "skim" is gas price going to the ethereum network itself.
This means we have hit some interesting challenges, and honestly we're pushing things to their limits. We still have some challenges to solve, resulting in some minor issues that we're working through during the alpha as we move onto the beta phase and flesh out our remaining features.
Several of these issues we already know from collaborating with the teams behind Solidity and Truffle for example, are on the roadmap to get corrected within that layer of things (within the compiler, or frameworks we use in development). Meaning with a bit of work on our end, once that's "fully baked", we can reap the rewards and improve BattleDrome.
In other cases the issues are more complex, and a solution has yet to be found, but so far none of these are completely game breaking, and we're hard at work trying to come up with solutions.
BattleDrome is very unique, and we want to see it succeed in the marketplace and breed a community of supporters building on top of this platform. It's also a bit of a test-bed for big ideas on the blockchain, pushing the limits, and trying new things.
All that to say, please help us test things out in the Alpha and Beta, and please contribute any help you can to finding, solving, and improving things. But be understanding that it is an Alpha, of emerging technology, on an emerging platform, etc. As a result there are issues and sometimes minor frustrations. let's work together to solve them, and make BattleDrome awesome!
The BattleDrome Release Roadmap was outlined on the original ICO website, and is now being revised based on current timelines and the current state of things.
##Alpha More details to follow...
##Beta More details to follow...
##Release Candidate More details to follow...
##Final Release More details to follow...