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[Standby] Dev freeze 0.1.9 staging #4484

Merged
merged 230 commits into from
Feb 28, 2014
Merged

[Standby] Dev freeze 0.1.9 staging #4484

merged 230 commits into from
Feb 28, 2014

Commits on Nov 30, 2013

  1. added config flags for objectives being enabled or disabled.

    added antag options menu.
    added ability to choose where a syndicate uplink is installed.
    NullSnapshot committed Nov 30, 2013
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Commits on Dec 19, 2013

  1. DNA2 EPISODE 2: Revenge of the Bugs

    Made after DNA2 hit /vg/'s main server after no one tested anything.
    
    * Gene activation/deactivation made modular, refactors domutcheck.
    * Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
    * Lots of major bug fixes.
    * Skin tones fixed.
    
    Still needs further testing. All I did was mess around with monkeys.
    Rob Nelson committed Dec 19, 2013
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Commits on Jan 11, 2014

  1. Paint mixing

    RKF45 committed Jan 11, 2014
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  3. Various

    RKF45 committed Jan 11, 2014
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  4. Fixes

    RKF45 committed Jan 11, 2014
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  5. Alright already.

    RKF45 committed Jan 11, 2014
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  6. Fixed forever!

    RKF45 committed Jan 11, 2014
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Commits on Jan 12, 2014

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  3. Dynamic loading of posters

    * Add dynamic loading of poster designs (untick group in DM to remove, no more toggles)
    * Fixes wirecutters duping posters
    * Fixes dropped posters not being placeable.
    Rob Nelson committed Jan 12, 2014
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  5. NanoUI assets are now sent to the client automatically.

    * NanoUI now finds and sends it's assets to the client (css, images, javascript and templates).
    
    Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc.
    Faerdan committed Jan 12, 2014
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  9. NanoUI Caching and SMES tweaks

    * Made NanoUI caching code neater, added check for directories (which are ignored).
    * Moved SET to between MIN and MAX on SMES UI.
    Faerdan committed Jan 12, 2014
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  11. APC NanoUI

    * Created new APC UI
    * Tweaked Chem Master UI width.
    Faerdan committed Jan 12, 2014
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Commits on Jan 13, 2014

  1. Merge pull request #4285 from Faerdan/dev

    NanoUI assets are now sent to the client automatically.
    comma committed Jan 13, 2014
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  3. Requested adjustments

    RKF45 committed Jan 13, 2014
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Commits on Jan 15, 2014

  1. Canister, Tank & Tank Transfer Value NanoUIs.

    * Added Canister, Tank & Tank Transfer Value NanoUIs.
    Faerdan committed Jan 15, 2014
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  2. Merge pull request #4276 from RKF45/paintmixing

    Mixing paint
    Ccomp5950 committed Jan 15, 2014
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  3. Uncommitted .int

    RKF45 committed Jan 15, 2014
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  5. Merge pull request #4277 from RKF45/paint

    BS12 posters
    Ccomp5950 committed Jan 15, 2014
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  6. Merge pull request #4299 from Faerdan/dev

    Canister, Tank & Tank Transfer Value NanoUIs.
    Ccomp5950 committed Jan 15, 2014
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Commits on Jan 16, 2014

  1. Supermatter update.

    Now gives an instability% warning in it's messages.
    
    Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7
    
    Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.
    
    Removed extra if(!removed) check, we already checked for that above.
    
    Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.
    
    Changed the alert interval.
    
    Add luminosity value so the big glowing shard of supermatter actually generates light.
    Ccomp5950 committed Jan 16, 2014
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  2. Merge pull request #4303 from Ccomp5950/supermatter

    Supermatter update.
    MistakeNot4892 committed Jan 16, 2014
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Commits on Jan 17, 2014

  1. Removes the second holywater

    Deletes the second kind of holy water that doesn't do anything. Lemme
    know if I should do the opposite of this.
    Furlucis committed Jan 17, 2014
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  2. Tweaks homunculi

    Makes them a bit creepier, and makes it so they don't spawn with
    underwear. Because really, if the rune spawns anything, it should be
    robes. But that would make things too easy.
    Furlucis committed Jan 17, 2014
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  5. Update Functions.dm

    ZAS adjustments
    LBraindead committed Jan 17, 2014
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  6. Update ZAS_Zones.dm

    ZAS adjustments
    LBraindead committed Jan 17, 2014
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  7. Update lattice.dm

    allow lattices to exist on open space
    LBraindead committed Jan 17, 2014
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  8. Update cable.dm

    cable construction
    LBraindead committed Jan 17, 2014
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  9. Update power.dm

    powernet connection for z-levels
    LBraindead committed Jan 17, 2014
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  10. Update turf.dm

    preventing space being made and immediately changed to open space
    LBraindead committed Jan 17, 2014
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  11. Update construction.dm

    dispensing new pipes
    LBraindead committed Jan 17, 2014
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  12. Update pipe_dispenser.dm

    dispensing new pipes
    LBraindead committed Jan 17, 2014
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  13. Update disposal.dm

    new disposal pipes
    LBraindead committed Jan 17, 2014
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  14. Update disposal-construction.dm

    new pipe construction
    LBraindead committed Jan 17, 2014
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  15. Update explosion.dm

    transfer explosions accross z-levels
    LBraindead committed Jan 17, 2014
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  16. Create controler.dm

    z-level controler
    LBraindead committed Jan 17, 2014
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  17. Update Movement.dm

    jetpack movement
    LBraindead committed Jan 17, 2014
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  18. Update Pipes.dm

    add up and down pipe
    LBraindead committed Jan 17, 2014
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  19. Update Structures.dm

    stairs and ladders
    LBraindead committed Jan 17, 2014
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  20. Update Turfs.dm

    open space
    LBraindead committed Jan 17, 2014
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Commits on Jan 18, 2014

  1. Update disposal.dm

    LBraindead committed Jan 18, 2014
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  2. Update baystation12.dme

    make my files actually compile properly
    LBraindead committed Jan 18, 2014
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  3. Rework of colour mixing

    RKF45 committed Jan 18, 2014
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  4. Various tiny improvements

    RKF45 committed Jan 18, 2014
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  6. Merge pull request #4304 from Furlucis/master

    Visual changes for homunculi and holywater fix
    comma committed Jan 18, 2014
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  7. Made cables use color var instead of separate icons for each color.

    It allows for wires of ANY color (just set cable_coil var)
    and most importantly
    40 837 958 b - before
    39 506 651 b - after
    comma committed Jan 18, 2014
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Commits on Jan 19, 2014

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  2. Debug

    RKF45 committed Jan 19, 2014
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  3. Fixes for emagging robots

    RKF45 committed Jan 19, 2014
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  4. Engine room redesign

    - Added monitoring room
    - Changed airlock
    - Moved SMES to engineering bay
    - Fixed a few other mapping errors in the engineering wing
    ElArGee committed Jan 19, 2014
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  5. Engineering area tweaks

    - Added a few Engineering areas, and moved one from the Rust files
    - Made the "Engineering Storage" area overlay sprite transparent
    ElArGee committed Jan 19, 2014
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  6. Pod door tweaks

    - Added directional pod door sprites
    - Made pod doors change draw layer when they open and close
       - Pod doors draw behind the glass layer when open
       - Pod doors draw in front of the glass layer when closed
    ElArGee committed Jan 19, 2014
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  8. Rework of colour mixing

    RKF45 committed Jan 19, 2014
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Commits on Jan 20, 2014

  1. Merge pull request #4313 from RKF45/small

    Small
    MistakeNot4892 committed Jan 20, 2014
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  2. Merge pull request #4318 from Loganbacca/engineroom

    Engine Room Redesign
    comma committed Jan 20, 2014
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  3. Merge pull request #4319 from RKF45/colour

    Realistic colour mixing
    comma committed Jan 20, 2014
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  4. Merge pull request #4309 from LBraindead/dev

    AMEN
    comma committed Jan 20, 2014
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  5. Typo fix

    Fixes a reagent recipe.
    Furlucis committed Jan 20, 2014
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  6. Merge pull request #4321 from Furlucis/master

    Typo fix
    comma committed Jan 20, 2014
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Commits on Jan 21, 2014

  1. Engine room redesign fix

    Forgot to take the plasma tanks out of the EVA tank dispenser - seeing as there is now a dispenser with only plasma tanks in hard storage.
    ElArGee committed Jan 21, 2014
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Commits on Jan 22, 2014

  1. Merge pull request #4316 from RKF45/robots

    Fixes for emagging robots
    MistakeNot4892 committed Jan 22, 2014
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  2. Merge pull request #4326 from Loganbacca/enginefix

    Engine room fix
    comma committed Jan 22, 2014
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Commits on Jan 23, 2014

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Commits on Jan 24, 2014

  1. NanoUI Gas Cooling/Heating System

    * Created Nano UIs for the Gas Cooling System and Gas Heating System
    * Standardized the reference structure for procs (they now use use full paths, instead of relative)
    * Standardized the names of each machine ("gas cooling system" and "had heating system") for both the object and the UI title
    Faerdan committed Jan 24, 2014
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  2. Areas added to powernets again

    Fixes #4328
    
    New z-level code wasn't handling d1 == 0 cables correctly.
    ElArGee committed Jan 24, 2014
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  3. Merge pull request #4335 from Loganbacca/bayfix

    APC's added to powernets again
    Ccomp5950 committed Jan 24, 2014
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  5. NanoUI Gas Cooling/Heating Update

    * Fixel incorrect text label in the gas cooling/heating system NanoUI.
    * Added header for gas temperature.
    Faerdan committed Jan 24, 2014
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  6. Renamed controler.dm.

    MistakeNot4892 committed Jan 24, 2014
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  10. Updated .dme.

    MistakeNot4892 committed Jan 24, 2014
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Commits on Jan 25, 2014

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  3. Merge pull request #4332 from Faerdan/dev

    NanoUI Gas Cooling/Heating System
    Ccomp5950 committed Jan 25, 2014
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  5. Non-ugly beaker examine

    RKF45 committed Jan 25, 2014
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  7. Unchecks tg posters

    RKF45 committed Jan 25, 2014
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Commits on Jan 26, 2014

  1. Merge pull request #4342 from Zuhayr/ihategit

    Multiz changes.
    Ccomp5950 committed Jan 26, 2014
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  3. Merge pull request #4345 from RKF45/misc

    Fixes for my earliest commits
    MistakeNot4892 committed Jan 26, 2014
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  4. Merge branch 'dev' of https://github.com/Baystation12/Baystation12 in…

    …to color
    
    Conflicts:
    	code/modules/power/cable.dm
    	icons/obj/power_cond_red.dmi
    comma committed Jan 26, 2014
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Commits on Jan 27, 2014

  1. Merge pull request #4314 from comma/color

    Non-hardcoded(sprited?) colors for wiring
    MistakeNot4892 committed Jan 27, 2014
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Commits on Jan 28, 2014

  1. Merge pull request #4351 from Zuhayr/dev

    Dev/master merge.
    MistakeNot4892 committed Jan 28, 2014
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  2. IPC hairstyles.

    MistakeNot4892 committed Jan 28, 2014
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  3. Recommitting a ton of files as one commit due to needing to reset thi…

    …s repo to an earlier point in the log. Full changes in PR.
    MistakeNot4892 committed Jan 28, 2014
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  6. Small borer fix

    Someone forgot an exclamation point and made the check for a lack of
    brain check FOR a brain, making the assume direct control thing not
    work.
    Furlucis committed Jan 28, 2014
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Commits on Jan 29, 2014

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  3. IPC tweaks.

    MistakeNot4892 committed Jan 29, 2014
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  5. Compile fix.

    MistakeNot4892 committed Jan 29, 2014
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  6. Merge pull request #4353 from Furlucis/master

    Small borer fix
    comma committed Jan 29, 2014
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Commits on Jan 30, 2014

  1. Stuff.

    SueTheCake committed Jan 30, 2014
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  2. ugh

    SueTheCake committed Jan 30, 2014
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  3. Merge pull request #4352 from Zuhayr/dev

    Species changes and icons.
    Ccomp5950 committed Jan 30, 2014
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  5. Merge pull request #4358 from SueTheCake/armors

    Tactical Armor Storage + Tac Armor REDUX
    MistakeNot4892 committed Jan 30, 2014
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  6. Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 int…

    …o dev
    
    Conflicts:
    	code/modules/supermatter/supermatter.dm
    	maps/tgstation2.dmm
    Ccomp5950 committed Jan 30, 2014
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  7. Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev

    Conflicts:
    	icons/mob/mask.dmi
    Ccomp5950 committed Jan 30, 2014
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  8. New preferences

    RKF45 committed Jan 30, 2014
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Commits on Jan 31, 2014

  1. Typo

    RKF45 committed Jan 31, 2014
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  4. Suit collars

    Adds a collar overlay above the helmet layer if the suit has one
    Suit needs an identically named sprite in icons/mob/collar.dmi
    Suit also needs 'collar = 1' set in utility.dm
    
    Trenchcoats are go!
    ElArGee committed Jan 31, 2014
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Commits on Feb 1, 2014

  1. Cleaned collar rendering code

    Removed colon
    Removed need for collar variable
    Corrected TOTAL_LAYERS define
    ElArGee committed Feb 1, 2014
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  2. Tail rendering fix

    Spotted this while working on collars code
    Moved tail layer before hand layers, so tails don't render over held items
    ElArGee committed Feb 1, 2014
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  3. 1 Configuration menu
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  4. Added underwear rendering to character setup screen

    Also culled unused underwear names from global_lists.dm
    ElArGee committed Feb 1, 2014
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  6. Merge pull request #4364 from Loganbacca/collars

    Suit collars
    comma committed Feb 1, 2014
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  7. Merge pull request #4362 from SueTheCake/dev

    Visual update of security explosive ordinance disposal suit.
    comma committed Feb 1, 2014
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  8. Merge pull request #4360 from RKF45/dev

    I am doing that just for genetecists wearing monkey suits.
    comma committed Feb 1, 2014
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  9. Merge pull request #4366 from RKF45/dough

    Reintroducing the dough-based cooking system.
    MistakeNot4892 committed Feb 1, 2014
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  10. Replaced fatscape shuttle with sleeker, nicer-looking shuttle.

    Added swall_floor_f5, swall_floor_f6, swall_floor_f9 and swall_floor_f10, which are smooth interior shuttle wall corners. Shuttles modified to use these instead of the blocky corners or two different overlaid turfs.
    
    Notice board added to engineering.
    RavingManiac committed Feb 1, 2014
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  11. Merge pull request #4368 from Loganbacca/prefs

    Character setup underwear rendering
    Ccomp5950 committed Feb 1, 2014
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Commits on Feb 2, 2014

  1. Escape shuttle modified after feedback.

    Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.
    
    Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
    RavingManiac committed Feb 2, 2014
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  3. Merge pull request #4367 from RavingManiac/dev

    smexy
    comma committed Feb 2, 2014
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Commits on Feb 3, 2014

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  2. Displaying delayed time.

    Segrain committed Feb 3, 2014
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  3. Gamemode autovote.

    Segrain committed Feb 3, 2014
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  4. Folder recipes.

    Segrain committed Feb 3, 2014
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  5. Taperolls for cyborgs.

    Segrain committed Feb 3, 2014
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  7. Code cleanup.

    Segrain committed Feb 3, 2014
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  9. Spray sizes.

    Segrain committed Feb 3, 2014
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  10. Pepperspray safety.

    Segrain committed Feb 3, 2014
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Commits on Feb 4, 2014

  1. Code cleanup.

    Segrain committed Feb 4, 2014
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  2. Merge pull request #4378 from Segrain/dev

    Dev update.
    comma committed Feb 4, 2014
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  3. Merge pull request #4382 from Baystation12/master

    master -> dev-freeze
    comma committed Feb 4, 2014
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Commits on Feb 5, 2014

  1. Pipe standardization

    Cleaned up pipes.dm
    Changed pipe subtypes to the following layout:
    	pipe
    		simple/manifold/manifold4w
    			hidden
    				colour
    			visible
    				colour
    
    Did a complete pass of the station to standardize all pipes (yes, nearly 2500 changes)
    (Haven't done the research base air and scrubber pipes yet, and atmos will be done with my engineering redesign)
    ElArGee committed Feb 5, 2014
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  3. Merge branch 'dev' of https://github.com/Baystation12/Baystation12 in…

    …to antag
    
    Conflicts:
    	icons/mob/uniform.dmi
    NullSnapshot committed Feb 5, 2014
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  4. Master merge.

    MistakeNot4892 committed Feb 5, 2014
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Commits on Feb 6, 2014

  1. Merge pull request #4389 from DJSnapshot/dev

    Objectiveless Antags and new Uplink options PART 2
    MistakeNot4892 committed Feb 6, 2014
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  2. Merge pull request #4385 from Loganbacca/pipes-cleanup

    Pipe standardization
    MistakeNot4892 committed Feb 6, 2014
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  3. Disabled objectives disabled be default.

    (Have fun saying that)
    NullSnapshot committed Feb 6, 2014
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  4. Merge pull request #4391 from DJSnapshot/dev

    Disabled objectives disabled be default.
    NullSnapshot committed Feb 6, 2014
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Commits on Feb 7, 2014

  1. Merge pull request #4394 from Baystation12/master

    Removes mechs, removes Roboticist, moves exofabs to R&D.
    MistakeNot4892 committed Feb 7, 2014
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  2. Merge branch 'dev' into dna2

    Conflicts:
    	code/game/dna/dna2.dm
    	code/game/dna/dna2_domutcheck.dm
    	code/game/dna/dna2_helpers.dm
    	code/game/dna/genes/disabilities.dm
    	code/game/dna/genes/powers.dm
    	code/modules/mob/living/carbon/monkey/monkey.dm
    Rob Nelson committed Feb 7, 2014
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  3. DNA2 Bug Fixes - Part 2

    We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
    
    This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
    
    This change also messes with the gene activation logic.
    Rob Nelson committed Feb 7, 2014
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  4. Missed the gene Life() call.

    Rob Nelson committed Feb 7, 2014
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  5. Fix earlier screwed commit

    Rob Nelson committed Feb 7, 2014
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  6. And now tested in game, with some fixes.

    Rob Nelson committed Feb 7, 2014
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  7. Readjusts blob random event

    RKF45 committed Feb 7, 2014
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  8. Merge pull request #4395 from N3X15/dna2

    DNA 2 - Bugfix Roundup
    Ccomp5950 committed Feb 7, 2014
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Commits on Feb 8, 2014

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  3. New areas for engineering remap

    - Also moved hallway from Caels Rust areas.dm file to main Space Station 13 areas.dm file
    ElArGee committed Feb 8, 2014
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  4. Removed ID requirement for gas filters

    So they can be used in other areas of the station (like toxins and the engine room) without needing atmos access to change settings.
    ElArGee committed Feb 8, 2014
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  5. Crate and closet updates

    - Added atmos themed sprite for atmospheric technician secure closets
    - Added a second radiation suit to radiation suit closets
    - Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
    ElArGee committed Feb 8, 2014
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  6. Sprite additions and updates

    - Fixed passive gate sprite (east and west "on" sprites were reversed)
    - Added new Supermatter manual sprite (it glows!)
    - Added some floor variants (loading outline for plating - in yellow and aqua, caution stripes for old floor tiles, and yellow and grey checkered floor tiles)
    ElArGee committed Feb 8, 2014
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  7. Self-naming APC's! Now even mapped in APC's will rename themselves

    depending on what zone they're in. Makes more mapping sanity.
    Ravensdale authored and Ravensdale committed Feb 8, 2014
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  8. Tweak APC self-naming so they read better when examined or interacted

    with. Thanks Sky for the suggestion and Mloc for the why.
    Ravensdale authored and Ravensdale committed Feb 8, 2014
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Commits on Feb 9, 2014

  1. Merge pull request #4396 from RKF45/blob

    Readjusts blob random event
    NullSnapshot committed Feb 9, 2014
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  2. Merge pull request #4401 from Ravensdale/APC

    Self-naming APC's! Now even mapped in APC's will rename themselves
    NullSnapshot committed Feb 9, 2014
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  3. Merge pull request #4399 from DJSnapshot/Security

    Switched Security EOD closet to the Actual Security EOD closet.
    comma committed Feb 9, 2014
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  4. Bullet inscriptions

    - Can inscribe text into bullets by using a screwdriver on a bullet casing
    - Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
    - Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
    ElArGee committed Feb 9, 2014
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Commits on Feb 10, 2014

  1. Merge pull request #4406 from Loganbacca/bullets

    Bullet inscriptions
    comma committed Feb 10, 2014
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  2. Keeping the PDA sane.

    RKF45 committed Feb 10, 2014
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Commits on Feb 11, 2014

  1. Major engineering remap

    ElArGee committed Feb 11, 2014
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  2. Merge pull request #4400 from Loganbacca/re-engineering-merge

    Engineering remap
    Ccomp5950 committed Feb 11, 2014
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Commits on Feb 12, 2014

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  2. Chem grenade fixes

    Fixes #3986
    
    - Foam reagent inheritance fixed:
    The trans_to() proc in Chemistry-Holder.dm was calling handle_reactions() every time it would add and remove reagents with add_reagent() and remove_reagent(). I've added a safety flag to both of these procs (and copy_to()) so that trans_to will not call handle_reactions() until it has added all the reagents to the target container. This allows foam to reliably take on the properties of other leftover reagents.
    
    - Fixed a bug in effect_system.dm that wasn't applying reagents from foam to the environment.
    
    - Tweaked smoke to apply reagent effects after it has stopped moving
    This was causing huge reagent spam at the center of the smoke cloud as it was spawning, since they were being applied every time the cloud of smoke moved. Also changed it to apply the effects 2-3 times at longer intervals (2 seconds).
    
    - Smoke also only effects tiles in a 3x3 grid now, rather than 5x5.
    
    - Summary:
    Chem smoke does slightly less damage (if it contains damaging reagents)
    Chem smoke proc calls reduced by 60-70% (significant lag reduction)
    Foam works properly again
    Foam proc calls reduced by 70-80%
    ElArGee committed Feb 12, 2014
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Commits on Feb 13, 2014

  1. Minor tweaks and fixes for airlock equipment

    - Fixed DP vent pumps not changing direction
    - Made airlock_sensor more versatile (and backwards compatible with old airlock code)
    - Added airlock_sensor and access_button airlock subtypes for easier mapping
    ElArGee committed Feb 13, 2014
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  2. Airlock controller rewrite

    - /datum/computer/file/embedded_program moved from embedded_controller_base.dm to code/game/machinery/embedded_controller/airlock_program.dm
    - embedded_controller_base.dm cleaned up and identical parts of the controller subtypes were moved here
    - embedded_controller subtypes moved to code/game/machinery/embedded_controller/airlock_controllers.dm
    - Added nanoUI templates for airlock controllers
    - Added a couple of classes to nano/css/shared.css for colouring buttons
    - Minor map update to maintain airlock compatibility and fix a broken airlock near virology
    ElArGee committed Feb 13, 2014
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  3. Airlock update

    - Should now merge
    ElArGee committed Feb 13, 2014
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  4. Fixed cable colors

    - Fixed a couple of lines of code in power.dmi so that cables correctly update their color
    - Fixed the contrast of the cable icons
    ElArGee committed Feb 13, 2014
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  5. Merge pull request #4408 from Loganbacca/airlock-merge

    Airlock controller rewrite
    Ccomp5950 committed Feb 13, 2014
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  6. Merge pull request #4416 from Loganbacca/foam

    Chem grenade fixes
    comma committed Feb 13, 2014
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Commits on Feb 14, 2014

  1. Chem grenade fix

    Missed this in my last commit:
    - Added a result amount for chemsmoke so it calculates the created_volume correctly
    ElArGee committed Feb 14, 2014
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  2. Merge pull request #4426 from Loganbacca/dev

    Chem grenade fix
    mloc committed Feb 14, 2014
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Commits on Feb 15, 2014

  1. Merge pull request #4398 from RKF45/pdabomb

    PDA bombs are now more balanced and random.
    NullSnapshot committed Feb 15, 2014
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  2. Merge pull request #4397 from Baystation12/dev

    0.1.9 Staging (2/14/14) [And I'll form the head!]
    NullSnapshot committed Feb 15, 2014
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  3. Quick fix for PDAs

    RKF45 committed Feb 15, 2014
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  4. Chem grenade fix

    - Restored "steam" code to chem grenades to handle grenades that don't have any reagents in them that react i.e. water grenades. (I removed it thinking it was only in there for handling foam reagents, but it seems it has more uses.)
    This splashes the surrounding area in whatever reagents were leftover in the grenade after all reactions have occurred.
    ElArGee committed Feb 15, 2014
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  5. Merge pull request #4437 from Loganbacca/bayfix

    Chem grenade fix - again
    mloc committed Feb 15, 2014
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Commits on Feb 16, 2014

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  2. fix for #4438

    NullSnapshot committed Feb 16, 2014
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  4. Merge pull request #4442 from DJSnapshot/dev-freeze

    Code cleanup for traitors
    Ccomp5950 committed Feb 16, 2014
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  5. Merge pull request #4443 from DJSnapshot/dev-freeze

    fixes~
    mloc committed Feb 16, 2014
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  6. Merge pull request #4440 from Ccomp5950/dev-freeze

    Supermatter will stop processing when it's in space.
    mloc committed Feb 16, 2014
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  7. Merge pull request #4432 from RKF45/pdabomb

    Quick fix for PDAs
    Ccomp5950 committed Feb 16, 2014
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Commits on Feb 17, 2014

  1. Various fixes

    - removed double windows
    - added pipe dispensers
    - removed one rogue wire
    - rearranged the atmos monitoring room based on forum feedback
    - changed radiation collector blast doors to same switch network
    - tweaked poddoor New() function so they render over glass if closed at round start
    - setup engine room pipe network to neutralize the SM at round start - it now cools the nitrogen in the chamber
    - added extra functionality to advanced airlock "purge" and "secure" buttons
    - made a few tweaks to airlock/door controller NanoUI
    ElArGee committed Feb 17, 2014
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  2. Merge pull request #4453 from Loganbacca/freezefix

    Various fixes
    mloc committed Feb 17, 2014
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Commits on Feb 20, 2014

  1. Pipe tweaks

    - updated update_icon() for pipes and manifolds to change the color instead of the sprite
    - updated subtypes to use global defines for colors instead of hard coded html refs
    - added an alpha tweak to hidden pipes for the sake of mapping (DM doesn't render semi-transparent icons correctly, but it does handle var/alpha tweaks) - this is overridden when the pipe is spawned in the game world with New()
    (Thinking about it, we could potentially do away with the transparent pipe sprites by just using the alpha variable. May do this later.)
    - fixed pipe painter
    - unwrenched pipes now inherit their source pipe color, and also inherit it when reattached to a pipe network again
    ElArGee committed Feb 20, 2014
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  2. Map fixes

    - Fixed lighting issues in dorms (added APC to bedroom area, also gave cryo storage and dorm bedrooms their own area subtypes so light switches don't conflict anymore)
    - Fixed 0-2 cable "pixel_y = 1" offset (it was making a 1 pixel gap between south-to-end cables on the map)
    - Replaced research outpost piping with new subtypes
    - Fixed a broken air supply pipe running to the research outpost auxiliary storage area
    - Replaced a few plating turfs in space with airless platings
    ElArGee committed Feb 20, 2014
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  3. Pipe painter bad-fix revert

    Oops. Thanks Segrain.
    ElArGee committed Feb 20, 2014
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  4. Map fix

    - Added an extended capacity emergency tank to the CE's locker
    ElArGee committed Feb 20, 2014
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  5. Closet fixes

    - Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
    ElArGee committed Feb 20, 2014
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Commits on Feb 21, 2014

  1. Merge pull request #4462 from Loganbacca/freezefix

    Dev-freeze fixes
    Ccomp5950 committed Feb 21, 2014
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  2. Merge branch 'master' of github.com:Baystation12/Baystation12 into de…

    …v-freeze
    
    Conflicts:
    	code/ATMOSPHERICS/pipes.dm
    	code/game/dna/genes/powers.dm
    	code/game/objects/items/devices/PDA/PDA.dm
    Ccomp5950 committed Feb 21, 2014
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Commits on Feb 23, 2014

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Commits on Feb 25, 2014

  1. Merge pull request #4476 from SueTheCake/dev-freeze

    Spooky Ghost Gun Fix
    mloc committed Feb 25, 2014
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Commits on Feb 26, 2014

  1. Merge branch 'master' of github.com:Baystation12/Baystation12 into de…

    …v-freeze
    
    Conflicts:
    	code/modules/reagents/Chemistry-Reagents.dm
    Ccomp5950 committed Feb 26, 2014
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  2. Minor camera fix

    - Fixed missing camera c-tags.
    - Fixed camera orientations.
    ElArGee committed Feb 26, 2014
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Commits on Feb 27, 2014

  1. Merge pull request #4488 from Loganbacca/freezefix

    Minor camera fix
    mloc committed Feb 27, 2014
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