feat(files): All Aesthetic Packs (except More Zombies) + fix(files): formatting of packs.json#89
feat(files): All Aesthetic Packs (except More Zombies) + fix(files): formatting of packs.json#89drav0011 merged 10 commits intoBedrockTweaks:develfrom NSPC911:feat(files)-aesthetic-+-fix(files)-packs.json
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4 Packs: Accurate Scaffolding Consistent Bamboo Planks Allay Elytra Fencier Fences 1 Combination: Accurate Scaffolding and Unobtrusive Scaffolding
Fix for the previous pull request that may or may not have caused issues._.
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Branch name was fixed according to CONTRIBUTING.md There are two things done in the PR, so the branch name had to be unnecessarily long |
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mb, ill move the plank texture by a bit, and fix the dark oak fence |
i just found out how terrible i am at texturing
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Apart from those 2 small notes, the fence gates are not looking the same
The most important difference is the smootheness of the texture, you can note in bedrock it has artifacts (random dark spots, vertical lines, large color changes)
Here are reference images in case you are not able to load a java instance
| "pack_name": "Cherry Grove", | ||
| "name": "Cherry Grove", | ||
| "pack_description": "Replaces the default Minecraft menu panorama with a 360° view of a Cherry Grove" | ||
| }, |
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just noted about pack_description, should be description
so i just remove the darkspots of the fence and what about the fence gates? whats the issue with them? |
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Refer to drav.dev>general for more info on the fence issue |
1/3 of #89 (comment) Former-commit-id: f70cbed
…)-packs.json feat(files): All Aesthetic Packs (except More Zombies) + fix(files): formatting of packs.json Former-commit-id: 70fe3fc










Packs Added:
Combinations Added:
Unofficial Issues Fixed:
"pack_name"to"name"Official Issues Fixed:
By checking the following boxes with an X, you ensure that:
The pack was tested in-game in at least one device.
The pack is an existing BT pack, is a missing pack from VT or is an accepted pack/change in a discussion.
The pack code follows the style guide.
The commits follow the contribution guidelines.
The PR follows the contribution guidelines.
(Optional) Tested in Windows
(Optional) Tested in Android
(Optional) Tested in iOS
(Optional) Tested in any console
(Optional) Tested in BDS