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Handle base texture file extenal rename/deletion #27

@BeeOProblem

Description

@BeeOProblem

Renaming a texture is likely better handled through checking Godot's resource re-import signal since the AtlasTexture will still have the stale AtlasSource name which causes the current mechanism for detecting renames to break.

What needs to happen:

  • Check re-import
  • If current source texture is gone de-select
  • Update all extant AtlasTexture to reference the new one if that's possible

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