Puts the Fist of Sol back in the bag.#2017
Merged
Bokkiewokkie merged 9 commits intoBeeStation:masterfrom Oct 3, 2022
QAI-07:fist-deleteus
Merged
Puts the Fist of Sol back in the bag.#2017Bokkiewokkie merged 9 commits intoBeeStation:masterfrom QAI-07:fist-deleteus
Bokkiewokkie merged 9 commits intoBeeStation:masterfrom
QAI-07:fist-deleteus
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This should, in theory, stop it from spawning in places that just ask for any syndicate vessel.
It should still be spannable by admins while not appearing under any natural circumstances, as it was intended from the start.
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just a small thing...
DeltaFire15
previously requested changes
Aug 16, 2022
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DeltaFire15
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Instead of changing its type away from ../syndicate/ai which leads to issues with things that check for this subtype, add it to the enemy_blacklist in ../subsystem/starsystem.dm.
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ok, correction, does work, however the same issue happens to sol's revenge, might be an idea to fix it as well? |
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@QAI-07 Are you going to adress DeltaFire's requested changes? |
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@Bokkiewokkie I would if I had even the slightest idea of how to do any of that. So i'm just gonna start guessing until the code complies and assume it works. |
I put it in the goddamn blacklist go away
Bokkiewokkie
requested changes
Oct 1, 2022
Remove Kebab: Commits suggestions by Bokkiewokkie Co-authored-by: Bokkiewokkie <43698041+Bokkiewokkie@users.noreply.github.com>
Bokkiewokkie
approved these changes
Oct 3, 2022
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About The Pull Request
For a while now, on rare occasions, the Fist of Sol would appear in the Rubicon sector along with an identical clone of itself. While it still works as intended, it's appearance outside of strict admin intervention was not intended. I've just finally gotten up to fix it.
Why It's Good For The Game
Fix man good.
Also, I can now buff it without worry of it appearing randomly and jumpscaring the crew with funky new weapons.
Changelog
🆑
fix: fixed the Fist of Sol Boss showing up when it shouldn't.
/:cl: